Room Information

Room description and navigation information for [Maelstrom Bay, Surface]
Description: The slow-moving swells of the bay disguise the swift currents that make it impossible to move to the west. To the east is the tall, steep cliff of the mainland. The island of River's Rest is visible to the southeast.
Obvious Paths: Obvious paths: north, northeast, east, southeast, northwest, down
Map Image: rr-maelstrom-1619824696.png
Tags: no forageables, meta:forage-sensed
Exit Command Connecting Room ID
;e if checkspell(112) then move 'northwest' else move 'swim northwest' end; waitrt? 11446
;e if checkspell(112) then move 'southeast' else move 'swim southeast' end; waitrt? 11448
;e if checkspell(112) then move 'east' else move 'swim east' end; waitrt? 11438
;e if checkspell(112) then move 'north' else move 'swim north' end; waitrt? 11439
;e if checkspell(112) then move 'northeast' else move 'swim northeast' end; waitrt? 11450
;e move 'swim down'; waitrt? 11456

Full Room Data

Full Room Info (JSON Data)
{ "climate": "saltwater", "description": [ "The slow-moving swells of the bay disguise the swift currents that make it impossible to move to the west. To the east is the tall, steep cliff of the mainland. The island of River's Rest is visible to the southeast." ], "id": 11447, "image": "rr-maelstrom-1619824696.png", "image_coords": [ 702, 1288, 712, 1298 ], "location": "Maelstrom Bay", "paths": [ "Obvious paths: north, northeast, east, southeast, northwest, down" ], "tags": [ "no forageables", "meta:forage-sensed" ], "terrain": "", "timeto": { "11438": 2.0, "11439": 2.0, "11446": 2.0, "11448": ";e checkspell(112) ? 0.2 : 2.0", "11450": 2.0, "11456": 3.0 }, "title": [ "[Maelstrom Bay, Surface]" ], "uid": [ 304017 ], "wayto": { "11438": ";e if checkspell(112) then move 'east' else move 'swim east' end; waitrt?", "11439": ";e if checkspell(112) then move 'north' else move 'swim north' end; waitrt?", "11446": ";e if checkspell(112) then move 'northwest' else move 'swim northwest' end; waitrt?", "11448": ";e if checkspell(112) then move 'southeast' else move 'swim southeast' end; waitrt?", "11450": ";e if checkspell(112) then move 'northeast' else move 'swim northeast' end; waitrt?", "11456": ";e move 'swim down'; waitrt?" } }

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