{
"climate": "humid",
"description": [
"This pier is crowded with merchants and sailors alike, all moving from ship to ship, and some from ship to shore. Dozens of small sea craft anchor here, tied off by thick but worn ropes. Taller mooring posts designed for ships and galleys are on the southern part of the pier. A number of barrels litter the pier at various places, and a cast iron fish is fastened securely at its center."
],
"id": 11753,
"image": "vo-caravansary-1264234799.png",
"image_coords": [
838,
801,
848,
811
],
"location": "the lowlands of Marshtown",
"paths": [
"Obvious paths: north"
],
"tags": [
"no forageables",
"meta:forage-sensed"
],
"terrain": "hard, flat",
"timeto": {
"11749": 300.0,
"5731": 350
},
"title": [
"[Marshtown, Glok's Pier]"
],
"uid": [
4744011
],
"wayto": {
"11749": ";e \r;ticket_nouns = [ 'scrip', 'scroll', 'document', 'parchment', 'paper', 'note' ];check_ticket = proc { |test_id|;look_result = dothistimeout \"look ##{test_id}\", 3, /reads, \".*#{checkname}|^You see nothing unusual\\.|^It takes you a moment to focus|[0-9]+ silver/;if look_result =~ /reads, \".*#{checkname}/;test_id;else;nil;end;};if ticket_nouns.include?(GameObj.right_hand.noun);ticket_id = check_ticket.call(GameObj.right_hand.id);else;ticket_id = nil;end;unless ticket_id;if ticket_nouns.include?(GameObj.left_hand.noun);if ticket_id = check_ticket.call(GameObj.left_hand.id);fput 'swap';end;end;end;unless ticket_id;empty_hands;checked_containers = Array.new;for container in GameObj.inv;unless container.contents.nil? or container.contents.empty?;checked_containers.push(container.id);for item in container.contents;if ticket_nouns.include?(item.noun);break if ticket_id = check_ticket.call(item.id);end;end;end;break if ticket_id;end;if ticket_id;fput \"get ##{ticket_id}\";end;end;unless ticket_id;status_tags;inv_result = dothis 'inventory containers', /^You are wearing/;status_tags;container_list = inv_result.scan(/exist=\"([0-9]+)\"/).flatten;for container_id in (container_list - checked_containers);container = GameObj.inv.find { |obj| obj.id == container_id };next unless container;open_result = dothis \"open ##{container.id}\", /^You open|^That is already open\\.$/;if open_result == 'That is already open.';fput \"look in ##{container.id}\";end;for item in container.contents;if ticket_nouns.include?(item.noun);break if ticket_id = check_ticket.call(item.id);end;end;if ticket_id;fput \"get ##{ticket_id}\";if open_result =~ /^You open/;fput \"close ##{container.id}\";end;break;else;if open_result =~ /^You open/;fput \"close ##{container.id}\";end;end;end;end;unless ticket_id;echo 'failed to find your ticket';if $go2_get_silvers.nil?;echo 'update go2 for automatic ticket buying';exit;elsif $go2_get_silvers;echo 'going to buy one...';sleep 3;move 'north';move 'east';move 'north';move 'northwest';move 'west';move 'west';move 'go storefront';fput 'unhide' if hidden? or checkspell(916);ask_result = dothis 'ask jyhm about ticket', /^Jyhm whispers, \"Look -- I need [0-9]+ coins for something like that\\.|^Jyhm quietly takes your money/;if ask_result =~ /^Jyhm whispers, \"Look -- I need ([0-9]+) coins for something like that\\./;cost = $1;move 'out';move 'east';move 'east';move 'southeast';move 'south';move 'east';move 'go bridge';move 'up';move 'southeast';move 'southeast';move 'down';move 'southeast';move 'east';move 'south';move 'south';move 'east';move 'go doors';fput 'unhide' if hidden? or checkspell(916);withdraw_result = dothis \"withdraw #{cost} silvers\", /hands you [0-9]+ silvers|don't seem to have that much/;unless withdraw_result =~ /hands you [0-9]+ silvers/;echo \"you are too poor to go to River's Rest\";exit;end;move 'out';move 'west';move 'north';move 'north';move 'west';move 'northwest';move 'up';move 'northwest';move 'northwest';move 'down';move 'northwest';move 'west';move 'north';move 'northwest';move 'west';move 'west';move 'go storefront';fput 'unhide' if hidden? or checkspell(916);ask_result = dothis 'ask jyhm about ticket', /^Jyhm quietly takes your money/;end;move 'out';move 'east';move 'east';move 'southeast';move 'south';move 'west';move 'go pier';else;echo 'for automatic ticket buying, use ;go2 getsilvers=on';exit;end;end;fput 'unhide' if (hidden? or checkspell(916)) and checkloot.include?('gangplank');unless checkloot.include?('gangplank') and move('go gangplank');echo 'waiting for the cutter...'\r;line = get until line =~ /The crew swiftly extends a gangplank\\.|^You hear a voice on the cutter shouting, \"Are the passengers all aboard\\?\"/;fput 'unhide' if hidden? or checkspell(916);move 'go gangplank';end",
"5731": "north"
}
}
Room Information
Description: | This pier is crowded with merchants and sailors alike, all moving from ship to ship, and some from ship to shore. Dozens of small sea craft anchor here, tied off by thick but worn ropes. Taller mooring posts designed for ships and galleys are on the southern part of the pier. A number of barrels litter the pier at various places, and a cast iron fish is fastened securely at its center. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: north | ||||||||
Map Image: | vo-caravansary-1264234799.png | ||||||||
Tags: | no forageables, meta:forage-sensed | ||||||||
Exit Command | Connecting Room ID | ||||||||
north | 5731 | ||||||||
;e ;ticket_nouns = [ 'scrip', 'scroll', 'document', 'parchment', 'paper', 'note' ];check_ticket = proc { |test_id|;look_result = dothistimeout "look ##{test_id}", 3, /reads, ".*#{checkname}|^You see nothing unusual\.|^It takes you a moment to focus|[0-9]+ silver/;if look_result =~ /reads, ".*#{checkname}/;test_id;else;nil;end;};if ticket_nouns.include?(GameObj.right_hand.noun);ticket_id = check_ticket.call(GameObj.right_hand.id);else;ticket_id = nil;end;unless ticket_id;if ticket_nouns.include?(GameObj.left_hand.noun);if ticket_id = check_ticket.call(GameObj.left_hand.id);fput 'swap';end;end;end;unless ticket_id;empty_hands;checked_containers = Array.new;for container in GameObj.inv;unless container.contents.nil? or container.contents.empty?;checked_containers.push(container.id);for item in container.contents;if ticket_nouns.include?(item.noun);break if ticket_id = check_ticket.call(item.id);end;end;end;break if ticket_id;end;if ticket_id;fput "get ##{ticket_id}";end;end;unless ticket_id;status_tags;inv_result = dothis 'inventory containers', /^You are wearing/;status_tags;container_list = inv_result.scan(/exist="([0-9]+)"/).flatten;for container_id in (container_list - checked_containers);container = GameObj.inv.find { |obj| obj.id == container_id };next unless container;open_result = dothis "open ##{container.id}", /^You open|^That is already open\.$/;if open_result == 'That is already open.';fput "look in ##{container.id}";end;for item in container.contents;if ticket_nouns.include?(item.noun);break if ticket_id = check_ticket.call(item.id);end;end;if ticket_id;fput "get ##{ticket_id}";if open_result =~ /^You open/;fput "close ##{container.id}";end;break;else;if open_result =~ /^You open/;fput "close ##{container.id}";end;end;end;end;unless ticket_id;echo 'failed to find your ticket';if $go2_get_silvers.nil?;echo 'update go2 for automatic ticket buying';exit;elsif $go2_get_silvers;echo 'going to buy one...';sleep 3;move 'north';move 'east';move 'north';move 'northwest';move 'west';move 'west';move 'go storefront';fput 'unhide' if hidden? or checkspell(916);ask_result = dothis 'ask jyhm about ticket', /^Jyhm whispers, "Look -- I need [0-9]+ coins for something like that\.|^Jyhm quietly takes your money/;if ask_result =~ /^Jyhm whispers, "Look -- I need ([0-9]+) coins for something like that\./;cost = $1;move 'out';move 'east';move 'east';move 'southeast';move 'south';move 'east';move 'go bridge';move 'up';move 'southeast';move 'southeast';move 'down';move 'southeast';move 'east';move 'south';move 'south';move 'east';move 'go doors';fput 'unhide' if hidden? or checkspell(916);withdraw_result = dothis "withdraw #{cost} silvers", /hands you [0-9]+ silvers|don't seem to have that much/;unless withdraw_result =~ /hands you [0-9]+ silvers/;echo "you are too poor to go to River's Rest";exit;end;move 'out';move 'west';move 'north';move 'north';move 'west';move 'northwest';move 'up';move 'northwest';move 'northwest';move 'down';move 'northwest';move 'west';move 'north';move 'northwest';move 'west';move 'west';move 'go storefront';fput 'unhide' if hidden? or checkspell(916);ask_result = dothis 'ask jyhm about ticket', /^Jyhm quietly takes your money/;end;move 'out';move 'east';move 'east';move 'southeast';move 'south';move 'west';move 'go pier';else;echo 'for automatic ticket buying, use ;go2 getsilvers=on';exit;end;end;fput 'unhide' if (hidden? or checkspell(916)) and checkloot.include?('gangplank');unless checkloot.include?('gangplank') and move('go gangplank');echo 'waiting for the cutter...' ;line = get until line =~ /The crew swiftly extends a gangplank\.|^You hear a voice on the cutter shouting, "Are the passengers all aboard\?"/;fput 'unhide' if hidden? or checkspell(916);move 'go gangplank';end | 11749 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [Marshtown, Green Ell] (ID: 630) - Location: the lowlands of Marshtown
- [Marshtown, Shoreline] (ID: 1274) - Location: the lowlands of Marshtown
- [Cairnfang, North Bank] (ID: 1413) - Location: the Cairnfang
- [Cairnfang, North Bank] (ID: 1414) - Location: the Cairnfang
- [Cairnfang Crossing, North] (ID: 1415) - Location: the holdings of Vornavis
- [Hangman's Bridge] (ID: 1416) - Location: the holdings of Vornavis
- [Cairnfang Crossing, South] (ID: 1417) - Location: the holdings of Vornavis
- [Vornavis Exterior] (ID: 1418) - Location: the holdings of Vornavis
- [Vornavis Caravansary, Exterior] (ID: 1419) - Location: the holdings of Vornavis
- [Vornavis Caravansary, Exterior] (ID: 1420) - Location: the holdings of Vornavis
- [Vornavis Cliffs, River Trail] (ID: 1421) - Location: the holdings of Vornavis
- [Vornavis Caravansary, Exterior] (ID: 1422) - Location: the holdings of Vornavis
- [Vornavis Cliffs, River Trail] (ID: 1423) - Location: the holdings of Vornavis
- [Vornavis Cliffs, City Walls] (ID: 1424) - Location: the holdings of Vornavis
- [Marshtown Road] (ID: 3893) - Location: the holdings of Vornavis
- [Marshtown Road] (ID: 3894) - Location: the holdings of Vornavis
- [Marshtown Road] (ID: 3895) - Location: the holdings of Vornavis
- [Marshtown Road] (ID: 3896) - Location: the holdings of Vornavis
- [Marshtown Road] (ID: 3897) - Location: the holdings of Vornavis
- [Marshtown Road, Ravine] (ID: 3898) - Location: the holdings of Vornavis
- [Marshtown Road, Ravine] (ID: 3899) - Location: the holdings of Vornavis
- [Marshtown Road, Ravine] (ID: 3900) - Location: the holdings of Vornavis
- [Marshtown Road, Tidal Marsh] (ID: 3901) - Location: the holdings of Vornavis
- [Marshtown, Land's End] (ID: 3902) - Location: the lowlands of Marshtown
- [Marshtown, Shoreline] (ID: 3904) - Location: the lowlands of Marshtown
- [Cairnfang, South Bank] (ID: 4616) - Location: the holdings of Vornavis
- [Vornavis Caravansary, Exterior] (ID: 4617) - Location: the holdings of Vornavis
- [Vornavis Cliffs, River Trail] (ID: 4618) - Location: the holdings of Vornavis
- [Vornavis, Ruins] (ID: 4626) - Location: the holdings of Vornavis
- [Marshtown, Shoreline] (ID: 4627) - Location: the lowlands of Marshtown
- [Marshtown, Crafters' Gatehouse] (ID: 5037) - Location: Solhaven
- [Marshtown, Green Ell] (ID: 5040) - Location: the lowlands of Marshtown
- [Marshtown, Jag Hill] (ID: 5041) - Location: the lowlands of Marshtown
- [Marshtown, Jag Hill] (ID: 5042) - Location: the lowlands of Marshtown
- [Marshtown, Jag Hill] (ID: 5043) - Location: the lowlands of Marshtown
- [Marshtown, Jag Hill] (ID: 5044) - Location: the lowlands of Marshtown
- [Marshtown, Jag Hill] (ID: 5045) - Location: the lowlands of Marshtown
- [Marshtown, Jag Hill] (ID: 5046) - Location: the lowlands of Marshtown
- [Marshtown, Jag Point] (ID: 5047) - Location: the lowlands of Marshtown
- [Vornavis Exterior, Underbrush] (ID: 5048) - Location: the plains of Vornavis
- [Vornavis, Underbrush] (ID: 5049) - Location: the plains of Vornavis
- [Vornavis, Ruins] (ID: 5050) - Location: the plains of Vornavis
- [Vornavis, Ruins] (ID: 5051) - Location: the holdings of Vornavis
- [Vornavis, Ruins] (ID: 5052) - Location: the plains of Vornavis
- [Vornavis, Ruins] (ID: 5053) - Location: the plains of Vornavis
- [Vornavis, Broken Tower] (ID: 5054) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5055) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5056) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5057) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5058) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5059) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5060) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5061) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5062) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5063) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5064) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5065) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5066) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5067) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5068) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5069) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5070) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5071) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5072) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5073) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5074) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5075) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5076) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5077) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5078) - Location: the plains of Vornavis
- [Noman's Land, Muddy Trail] (ID: 5079) - Location: Noman's Land
- [Vornavis, West Road] (ID: 5080) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5081) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5082) - Location: the plains of Vornavis
- [Vornavis, West Road] (ID: 5083) - Location: the plains of Vornavis
- [Noman's Land, Valley] (ID: 5360) - Location: Noman's Land
- [Noman's Land, Urgh Pens] (ID: 5361) - Location: Noman's Land
- [Noman's Land, Urgh Pens] (ID: 5362) - Location: Noman's Land
- [Noman's Land, Urgh Pens] (ID: 5363) - Location: Noman's Land
- [Noman's Land, Urgh Pens] (ID: 5364) - Location: Noman's Land
- [Noman's Land, Urgh Pens] (ID: 5365) - Location: Noman's Land
- [Noman's Land, Creek] (ID: 5366) - Location: Noman's Land
- [Noman's Land, Creek] (ID: 5367) - Location: Noman's Land
- [Noman's Land, Cave Mouth] (ID: 5368) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5369) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5370) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5371) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5372) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5373) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5374) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5375) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5376) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5377) - Location: Noman's Land
- [Noman's Land, Cave] (ID: 5378) - Location: Noman's Land
- [Noman's Land, Niche] (ID: 5379) - Location: Noman's Land
- [Vornavis, The Bog] (ID: 5380) - Location: the plains of Vornavis
- [Vornavis Exterior, River Road] (ID: 5442) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5443) - Location: the holdings of Vornavis
- [Vornavis Holdings] (ID: 5444) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5445) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5446) - Location: the holdings of Vornavis
- [Vornavis Holdings] (ID: 5447) - Location: the holdings of Vornavis
- [Vornavis Holdings] (ID: 5448) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5449) - Location: the holdings of Vornavis
- [Vornavis Holdings] (ID: 5450) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5451) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5452) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5453) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5454) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5455) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5456) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5457) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5458) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5459) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5460) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5461) - Location: the holdings of Vornavis
- [Vornavis' Holdings] (ID: 5462) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5463) - Location: the holdings of Vornavis
- [Vornavis, Peasant Holdings] (ID: 5464) - Location: the holdings of Vornavis
- [Vornavis, North Gate] (ID: 5576) - Location: the holdings of Vornavis
- [Vornavis Caravansary, Interior] (ID: 5577) - Location: Solhaven
- [Vornavis Caravansary, Stable] (ID: 5578) - Location: Solhaven
- [Vornavis Caravansary, Tent Lane] (ID: 5579) - Location: Solhaven
- [Vornavis Caravansary, Interior] (ID: 5580) - Location: Solhaven
- [Vornavis Caravansary, Beast Pen] (ID: 5581) - Location: Solhaven
- [Vornavis Caravansary, Beast Pen] (ID: 5582) - Location: Solhaven
- [Vornavis Caravansary, Back Wall] (ID: 5583) - Location: Solhaven
- [Ancient Shrine, Entry] (ID: 5584) - Location: Solhaven
- [Vornavis Caravansary, The Row] (ID: 5585) - Location: Solhaven
- [Vornavis Caravansary, The Row] (ID: 5586) - Location: Solhaven
- [Vornavis Caravansary, The Row] (ID: 5589) - Location: Solhaven
- [Vornavis Caravansary, Tent Lane] (ID: 5591) - Location: Solhaven
- [Vornavis Caravansary, The Row] (ID: 5593) - Location: Solhaven
- [Vornavis Caravansary, Tents] (ID: 5594) - Location: Solhaven
- [Vornavis, The Bog] (ID: 5613) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5614) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5615) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5616) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5617) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5618) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5619) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5620) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5621) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5622) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5623) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5624) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5625) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5626) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5627) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5628) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5629) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5630) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5631) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5632) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5633) - Location: the plains of Vornavis
- [Vornavis, The Bog] (ID: 5634) - Location: the plains of Vornavis
- [Marshtown, Bog Alley] (ID: 5728) - Location: the lowlands of Marshtown
- [Marshtown, Bog Alley] (ID: 5729) - Location: the lowlands of Marshtown
- [Marshtown, Shoreline] (ID: 5731) - Location: the lowlands of Marshtown
- [Marshtown, Shoreline] (ID: 5732) - Location: the lowlands of Marshtown
- [Marshtown, Haycribs] (ID: 5733) - Location: the lowlands of Marshtown
- [Marshtown, Shoreline] (ID: 5734) - Location: the lowlands of Marshtown
- [Vornavis, Wooded Plains] (ID: 9033) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9034) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9035) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9036) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9037) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9038) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9039) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9040) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9041) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9042) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9043) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9044) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9045) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9046) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9047) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9048) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9049) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9050) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9051) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9052) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9053) - Location: the plains of Vornavis
- [Vornavis, Wooded Plains] (ID: 9054) - Location: the plains of Vornavis
- [Cascade of Tears, Promontory] (ID: 9394) - Location: the holdings of Vornavis
- [A Weathered Shack] (ID: 13173) - Location: Solhaven
- [Vornavis Caravansary, Tents] (ID: 13203) - Location: Solhaven
- [Hangman's Broken Bridge] (ID: 23829) - Location: Solhaven