Room Information

Room description and navigation information for [Penitentiary, Yard]
Description: Indolent guards lean casually against an iron portcullis, lazily surveying their surroundings. A refreshing breeze from the ocean wafts into the yard, and seagulls can be heard in the distance. The massive granite walls of the prison cast long shadows across the yard. A wide, beaten trail leads back towards Marshtown Road.
Obvious Paths: Obvious paths: none
Tags: meta:forage-sensed, no forageables, meta:nomagic
Exit Command Connecting Room ID
go portcullis 14454
go trail 3900

Full Room Data

Full Room Info (JSON Data)
{ "climate": "temperate", "description": [ "Indolent guards lean casually against an iron portcullis, lazily surveying their surroundings. A refreshing breeze from the ocean wafts into the yard, and seagulls can be heard in the distance. The massive granite walls of the prison cast long shadows across the yard. A wide, beaten trail leads back towards Marshtown Road.", "Indolent guards lean casually against an iron portcullis, lazily surveying their surroundings. A refreshing breeze from the ocean wafts into the yard, and seagulls can be heard in the distance. The massive granite walls of the prison rise high above the yard, blacker than the night sky. A wide, beaten trail leads back towards Marshtown Road." ], "id": 11754, "location": "Solhaven", "paths": [ "Obvious paths: none" ], "tags": [ "meta:forage-sensed", "no forageables", "meta:nomagic" ], "terrain": "hard, flat", "timeto": { "14454": 0.2, "3900": 0.2 }, "title": [ "[Penitentiary, Yard]" ], "uid": [ 4757001 ], "wayto": { "14454": "go portcullis", "3900": "go trail" } }

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