The solemn decorations lend an air of austerity and functionality to the main guardroom. The room is busy with traffic of towns guardsmen loitering about in between their shifts. A rack of polished weapons stands beside a large podium that dominates the center of the room. Upon his high perch, the Sergeant-at-Arms pores over the everyday duties of law enforcement. A darkened stairwell proceeds ominously down from beyond a steel gate. |
Obvious exits: out |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
out
|
1468
|
;e true
|
30710
|
Full Room Info
{
"climate": "none",
"description": [
"The solemn decorations lend an air of austerity and functionality to the main guardroom. The room is busy with traffic of towns guardsmen loitering about in between their shifts. A rack of polished weapons stands beside a large podium that dominates the center of the room. Upon his high perch, the Sergeant-at-Arms pores over the everyday duties of law enforcement. A darkened stairwell proceeds ominously down from beyond a steel gate."
],
"id": 13515,
"location": "the free port of Solhaven",
"paths": [
"Obvious exits: out"
],
"tags": [
"jail",
"urchin-access",
"urchin guide justice",
"justice",
"meta:forage-sensed",
"no forageables",
"meta:nomagic"
],
"terrain": "none",
"timeto": {
"1468": 0.2,
"30710": ";e Map[7].timeto['30714'].call;"
},
"title": [
"[Solhaven, Guardhouse]"
],
"uid": [
4740136
],
"wayto": {
"1468": "out",
"30710": ";e true"
}
}