{
"climate": "none",
"description": [
"The solemn decorations lend an air of austerity and functionality to the main guardroom. The room is busy with traffic of towns guardsmen loitering about in between their shifts. A rack of polished weapons stands beside a large podium that dominates the center of the room. Upon his high perch, the Sergeant-at-Arms pores over the everyday duties of law enforcement. A darkened stairwell proceeds ominously down from beyond a steel gate."
],
"id": 13515,
"location": "the free port of Solhaven",
"paths": [
"Obvious exits: out"
],
"tags": [
"jail",
"urchin-access",
"urchin guide justice",
"justice",
"meta:forage-sensed",
"no forageables",
"meta:nomagic"
],
"terrain": "none",
"timeto": {
"1468": 0.2,
"30710": ";e Map[7].timeto['30714'].call;"
},
"title": [
"[Solhaven, Guardhouse]"
],
"uid": [
4740136
],
"wayto": {
"1468": "out",
"30710": ";e true"
}
}
Room Information
Description: | The solemn decorations lend an air of austerity and functionality to the main guardroom. The room is busy with traffic of towns guardsmen loitering about in between their shifts. A rack of polished weapons stands beside a large podium that dominates the center of the room. Upon his high perch, the Sergeant-at-Arms pores over the everyday duties of law enforcement. A darkened stairwell proceeds ominously down from beyond a steel gate. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: out | ||||||||
Tags: | jail, urchin-access, urchin guide justice, justice, meta:forage-sensed, no forageables, meta:nomagic | ||||||||
Exit Command | Connecting Room ID | ||||||||
out | 1468 | ||||||||
;e true | 30710 |