The solemn decorations lend an air of austerity and functionality to the main guardroom. The room is busy with traffic of towns guardsmen loitering about in between their shifts. A rack of polished weapons stands beside a large podium that dominates the center of the room. Upon his high perch, the Sergeant-at-Arms pores over the everyday duties of law enforcement. A darkened stairwell proceeds ominously down from beyond a steel gate.
Obvious exits: out
Map:
Exit Connecting Room
out 1468
;e true 30710
Full Room Info
{ "climate": "none", "description": [ "The solemn decorations lend an air of austerity and functionality to the main guardroom. The room is busy with traffic of towns guardsmen loitering about in between their shifts. A rack of polished weapons stands beside a large podium that dominates the center of the room. Upon his high perch, the Sergeant-at-Arms pores over the everyday duties of law enforcement. A darkened stairwell proceeds ominously down from beyond a steel gate." ], "id": 13515, "location": "the free port of Solhaven", "paths": [ "Obvious exits: out" ], "tags": [ "jail", "urchin-access", "urchin guide justice", "justice", "meta:forage-sensed", "no forageables", "meta:nomagic" ], "terrain": "none", "timeto": { "1468": 0.2, "30710": ";e Map[7].timeto['30714'].call;" }, "title": [ "[Solhaven, Guardhouse]" ], "uid": [ 4740136 ], "wayto": { "1468": "out", "30710": ";e true" } }


MapDB last updated: 2024-10-31 16:32:15 +0000