{
"climate": "temperate",
"description": [
"Along the south side of the walk, the visible Fisherman's Quay is surrounded by a flurry of daytime activity. Lobster skiffs come and go, unloading their catch and hurrying their wares to Fishmarket Pier a bit further beyond. A series of shacks side-by-side on a massive wooden structure, the marketplace extends out into the bay, guaranteeing the freshest selection.",
"Along the south side of the walk, the visible lights of Fisherman's Quay reveal a quiet night compared to the flurry of daytime activity. Lobster skiffs are tied up along the docks, or moored a slight distance away."
],
"id": 14367,
"location": "the southern part of Solhaven",
"paths": [
"Obvious paths: north, west"
],
"tags": [
"meta:forage-sensed",
"no forageables"
],
"terrain": "hard, flat",
"timeto": {
"14365": 0.2,
"14443": 0.2
},
"title": [
"[Niima's Temple, Widow's Walk]"
],
"uid": [
4900411
],
"wayto": {
"14365": "west",
"14443": "north"
}
}
Room Information
Description: | Along the south side of the walk, the visible Fisherman's Quay is surrounded by a flurry of daytime activity. Lobster skiffs come and go, unloading their catch and hurrying their wares to Fishmarket Pier a bit further beyond. A series of shacks side-by-side on a massive wooden structure, the marketplace extends out into the bay, guaranteeing the freshest selection. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: north, west | ||||||||
Tags: | meta:forage-sensed, no forageables | ||||||||
Exit Command | Connecting Room ID | ||||||||
west | 14365 | ||||||||
north | 14443 |