{
"description": [
"The tunnel flares wide as it opens into another room at the bottom. The handrails curl around into the new room for a few feet before looping into a circle and ending. More low-hanging lanterns line the entryway, kept constantly in motion from too many close encounters with heads."
],
"id": 14801,
"location": "Kharam-Dzu",
"paths": [
"Obvious exits: up"
],
"timeto": {
"14800": 0.2,
"14802": 0.2
},
"title": [
"[Meeting Hall, Ramp]"
],
"uid": [
3006006
],
"wayto": {
"14800": "up",
"14802": "go entryway"
}
}
Room Information
Description: | The tunnel flares wide as it opens into another room at the bottom. The handrails curl around into the new room for a few feet before looping into a circle and ending. More low-hanging lanterns line the entryway, kept constantly in motion from too many close encounters with heads. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: up | ||||||||
Exit Command | Connecting Room ID | ||||||||
up | 14800 | ||||||||
go entryway | 14802 |