{
"description": [
"A small army of halfling chefs bustles about this large kitchen, oblivious to anything not concerning cookery. Clinging to the highest rung of a ladder, one of the small cooks hangs precariously over the open door of a huge brick oven. A white-aproned chef diligently kneads a large mound of dough on a rectangular butcher block counter standing in the center of the ceramic tile floor. The tiny cooks proudly hand over their delicious fare to the elven pages steadily arriving from the dining hall."
],
"id": 16200,
"image": "rr-beacon_hall-1405076623.png",
"image_coords": [
610,
466,
657,
511
],
"location": "Maelstrom Bay",
"paths": [
"Obvious exits: north, south"
],
"tags": [
"meta:che:Beacon Hall Archive"
],
"timeto": {
"16187": 0.2,
"16198": 0.2,
"16201": 0.2,
"18898": 0.2,
"18899": 0.2,
"18900": 0.2,
"18901": 0.2,
"18902": 0.2
},
"title": [
"[Beacon Hall, Kitchen]"
],
"wayto": {
"16187": "south",
"16198": "north",
"16201": "go door",
"18898": ";e table = \"dark elf\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/",
"18899": ";e table = \"shadowguard\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/",
"18900": ";e table = \"darkstone\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/",
"18901": ";e table = \"talbot\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/",
"18902": ";e table = \"drake\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/"
}
}
Room Information
Description: | A small army of halfling chefs bustles about this large kitchen, oblivious to anything not concerning cookery. Clinging to the highest rung of a ladder, one of the small cooks hangs precariously over the open door of a huge brick oven. A white-aproned chef diligently kneads a large mound of dough on a rectangular butcher block counter standing in the center of the ceramic tile floor. The tiny cooks proudly hand over their delicious fare to the elven pages steadily arriving from the dining hall. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: north, south | ||||||||
Map Image: | rr-beacon_hall-1405076623.png | ||||||||
Tags: | meta:che:Beacon Hall Archive | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e table = "drake"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ | 18902 | ||||||||
north | 16198 | ||||||||
south | 16187 | ||||||||
go door | 16201 | ||||||||
;e table = "dark elf"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ | 18898 | ||||||||
;e table = "shadowguard"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ | 18899 | ||||||||
;e table = "darkstone"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ | 18900 | ||||||||
;e table = "talbot"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ | 18901 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [Courtyard] (ID: 11010) - Location: Maelstrom Bay
- [Beacon Hall, Entry Hall] (ID: 16182) - Location: Maelstrom Bay
- [Beacon Hall, Common Room] (ID: 16183) - Location: Maelstrom Bay
- [Beacon Hall, Story Room] (ID: 16184) - Location: Maelstrom Bay
- [Beacon Hall, Display Room] (ID: 16185) - Location: Maelstrom Bay
- [Beacon Hall, Terrace] (ID: 16186) - Location: Maelstrom Bay
- [Beacon Hall, Dining Room] (ID: 16187) - Location: Maelstrom Bay
- [Beacon Hall, Mentoring Room] (ID: 16188) - Location: Maelstrom Bay
- [Beacon Hall, Game Room] (ID: 16189) - Location: Maelstrom Bay
- [Beacon Hall, Dragon Fountain] (ID: 16190) - Location: Maelstrom Bay
- [Beacon Hall, Water Lagoon] (ID: 16191) - Location: Maelstrom Bay
- [Beacon Hall, Dock] (ID: 16192) - Location: Maelstrom Bay
- [Beacon Hall, Rock Room] (ID: 16193) - Location: Maelstrom Bay
- [Beacon Hall, Lecture Room] (ID: 16194) - Location: Maelstrom Bay
- [Beacon Hall, Lighthouse] (ID: 16195) - Location: Maelstrom Bay
- [Beacon Hall, Hallway] (ID: 16196) - Location: Maelstrom Bay
- [Beacon Hall, Office] (ID: 16197) - Location: Maelstrom Bay
- [Beacon Hall, Study] (ID: 16198) - Location: Maelstrom Bay
- [Beacon Hall, Passage] (ID: 16199) - Location: Maelstrom Bay
- [Beacon Hall, Staircase] (ID: 16201) - Location: Maelstrom Bay
- [Beacon Hall, Storage Room] (ID: 16202) - Location: Maelstrom Bay
- [Beacon Hall, Lofty Room] (ID: 16203) - Location: Maelstrom Bay
- [Beacon Hall, Waiting Room] (ID: 16204) - Location: Maelstrom Bay
- [Beacon Hall, Archives] (ID: 16205) - Location: Maelstrom Bay
- [Beacon Hall, Indoor Garden] (ID: 16206) - Location: Maelstrom Bay
- [Beacon Hall, Longship] (ID: 16207) - Location: Maelstrom Bay
- [Beacon Hall, Locker Entrance] (ID: 18888) - Location: Maelstrom Bay
- [Beacon Hall, Locker] (ID: 18889) - Location: Maelstrom Bay
- [Beacon Hall, Magical Workshop] (ID: 19042) - Location: Maelstrom Bay
- [Beacon Hall, Gazebo] (ID: 22221) - Location: Maelstrom Bay
- [Officers' Prize Closet] (ID: 22223) - Location: Maelstrom Bay
- [Beacon Hall, Attic] (ID: 22224) - Location: Maelstrom Bay
- [Beacon Hall, Private Room] (ID: 22225) - Location: Maelstrom Bay