The floor of the room is inches deep in mud, straw, wood, and bark chips, and dried leaves that have blown in through the paneless window. A filthy, leathery-skinned dwarf, his dirty-blond hair twisted into a long rat-tail of a braid down his back, chips at a rough wood plank with a crude chisel, grumbling through his beard as he works.
Obvious exits: none
Map:
Exit Connecting Room
go arch 16466
Full Room Info
{ "description": [ "The floor of the room is inches deep in mud, straw, wood, and bark chips, and dried leaves that have blown in through the paneless window. A filthy, leathery-skinned dwarf, his dirty-blond hair twisted into a long rat-tail of a braid down his back, chips at a rough wood plank with a crude chisel, grumbling through his beard as he works." ], "id": 16467, "location": "Wehnimer's Landing", "paths": [ "Obvious exits: none" ], "timeto": { "16466": 0.2 }, "title": [ "[Misty Isle Exteriors, Hekko's]" ], "uid": [ 32201 ], "wayto": { "16466": "go arch" } }


MapDB last updated: 2024-10-31 16:32:15 +0000