The floor is a highly polished dark grey granite and narrow runners make way between a multitude of shelves. The racks fill the room, each loaded with a heap of valuable treasure. A host of guards monitor the room's activity, one poised at either end of every single row. A trio of oil lamps adequately illuminate the room's valuables and rewards.
Obvious exits: none
Map: adventurers_guild-1485358936.png
Exit Connecting Room
go door 13048
Full Room Info
{ "description": [ "The floor is a highly polished dark grey granite and narrow runners make way between a multitude of shelves. The racks fill the room, each loaded with a heap of valuable treasure. A host of guards monitor the room's activity, one poised at either end of every single row. A trio of oil lamps adequately illuminate the room's valuables and rewards." ], "id": 1767, "image": "adventurers_guild-1485358936.png", "image_coords": [ 1476, 2697, 1542, 2764 ], "location": "the Adventurer's Guild", "paths": [ "Obvious exits: none" ], "tags": [ "meta:mapname:Adventurer's Guild", "meta:mapcategory:Guilds", "meta:mapcategory:Wehnimer's Landing", "meta:mapcategory:Icemule Trace", "meta:mapcategory:Vornavis", "meta:mapcategory:River's Rest", "meta:mapcategory:Isle of the Four Winds", "meta:mapcategory:Teras Isle", "meta:mapcategory:Zul Logoth", "meta:mapcategory:Elven Nations", "treasuremaster" ], "timeto": { "13048": 0.2 }, "title": [ "[Ta'Illistim, Alearyl Hall]" ], "uid": [ 15005004 ], "wayto": { "13048": "go door" } }


MapDB last updated: 2024-10-31 16:32:15 +0000