The armory is strewn with debris, huge pieces of stone littering the floor as if an explosion had occurred. Dust covers everything in a thick mantle, only giving way to a thin path. It winds between the heaps of rock like a meandering creek. Across the walls stretches a panorama, faded with time and almost obscured in the gloom, but breathtaking, nonetheless.
Obvious exits: none
Map: wl-stronghold-1264234799.png
Exit Connecting Room
;e unless (move 'go door'); echo 'Waiting for the door to open... '; waitfor 'You hear a soft click from the door and it suddenly flies open.'; move 'go door'; end 3582
Full Room Info
{ "climate": "none", "description": [ "The armory is strewn with debris, huge pieces of stone littering the floor as if an explosion had occurred. Dust covers everything in a thick mantle, only giving way to a thin path. It winds between the heaps of rock like a meandering creek. Across the walls stretches a panorama, faded with time and almost obscured in the gloom, but breathtaking, nonetheless." ], "id": 17747, "image": "wl-stronghold-1264234799.png", "image_coords": [ 508, 383, 518, 393 ], "location": "Stone Valley", "paths": [ "Obvious exits: none" ], "tags": [ "ironfern root", "meta:forage-sensed", "meta:forage-sensed:night:2023-02" ], "terrain": "none", "timeto": { "3582": 0.2 }, "title": [ "[Stronghold, Armory]" ], "uid": [ 4292034 ], "wayto": { "3582": ";e unless (move 'go door'); echo 'Waiting for the door to open... '; waitfor 'You hear a soft click from the door and it suddenly flies open.'; move 'go door'; end" } }


MapDB last updated: 2024-11-05 15:36:23 +0000