The armory is strewn with debris, huge pieces of stone littering the floor as if an explosion had occurred. Dust covers everything in a thick mantle, only giving way to a thin path. It winds between the heaps of rock like a meandering creek. Across the walls stretches a panorama, faded with time and almost obscured in the gloom, but breathtaking, nonetheless. |
Obvious exits: none |
Map: wl-stronghold-1264234799.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e unless (move 'go door'); echo 'Waiting for the door to open... '; waitfor 'You hear a soft click from the door and it suddenly flies open.'; move 'go door'; end
|
3582
|
Full Room Info
{
"climate": "none",
"description": [
"The armory is strewn with debris, huge pieces of stone littering the floor as if an explosion had occurred. Dust covers everything in a thick mantle, only giving way to a thin path. It winds between the heaps of rock like a meandering creek. Across the walls stretches a panorama, faded with time and almost obscured in the gloom, but breathtaking, nonetheless."
],
"id": 17747,
"image": "wl-stronghold-1264234799.png",
"image_coords": [
508,
383,
518,
393
],
"location": "Stone Valley",
"paths": [
"Obvious exits: none"
],
"tags": [
"ironfern root",
"meta:forage-sensed",
"meta:forage-sensed:night:2023-02"
],
"terrain": "none",
"timeto": {
"3582": 0.2
},
"title": [
"[Stronghold, Armory]"
],
"uid": [
4292034
],
"wayto": {
"3582": ";e unless (move 'go door'); echo 'Waiting for the door to open... '; waitfor 'You hear a soft click from the door and it suddenly flies open.'; move 'go door'; end"
}
}