Laughter spills into the room through an arch to the southeast, carrying over the constant murmur of the guild. Lanterns hang from hooks, providing enough light to see by and enough shadows to sneak through.
Obvious exits: southwest, northwest
Map: ti-rogue_guild-1486041266.png
Exit Connecting Room
southwest 17797
go arch 17800
northwest 17802
Full Room Info
{ "description": [ "Laughter spills into the room through an arch to the southeast, carrying over the constant murmur of the guild. Lanterns hang from hooks, providing enough light to see by and enough shadows to sneak through." ], "id": 17799, "image": "ti-rogue_guild-1486041266.png", "image_coords": [ 1758, 500, 1874, 577 ], "location": "Kharam-Dzu", "paths": [ "Obvious exits: southwest, northwest" ], "tags": [ "rogue guild dirt" ], "timeto": { "17797": 0.2, "17800": 0.2, "17802": 0.2 }, "title": [ "[Rogue Guild, Court]" ], "uid": [ 262017 ], "wayto": { "17797": "southwest", "17800": "go arch", "17802": "northwest" } }


MapDB last updated: 2024-11-03 01:44:25 +0000