The courtyard widens into an irregularly-shaped ground, bounded by the uneven back walls of the buildings to the north and south. The ground is soft, and covered with a layer of snow and mud and the tracks of hundreds of passing boots. The building to the west, unlike the others, seems to have been built facing in on the courtyard, and its small door is guarded by a pair of neatly-trimmed fir trees.
Obvious paths: east
Map: imt-rogue_guild-1305438533.png
Exit Connecting Room
go door 17966
east 17967
ask duchel about train gambits 30768
Full Room Info
{ "description": [ "The courtyard widens into an irregularly-shaped ground, bounded by the uneven back walls of the buildings to the north and south. The ground is soft, and covered with a layer of snow and mud and the tracks of hundreds of passing boots. The building to the west, unlike the others, seems to have been built facing in on the courtyard, and its small door is guarded by a pair of neatly-trimmed fir trees." ], "id": 17965, "image": "imt-rogue_guild-1305438533.png", "image_coords": [ 288, 343, 317, 369 ], "location": "the town of Icemule Trace", "paths": [ "Obvious paths: east" ], "tags": [ "rogue guild trainer", "rogue guild dirt", "rogue guild window", "rogue guild plant", "rogue guild mannequin", "rogue guild masters", "rogue guild mannequins", "rogue guild footpads" ], "timeto": { "17966": 0.2, "17967": 0.2, "30768": 0.2 }, "title": [ "[Rogue Guild, West Courtyard]" ], "uid": [ 260005 ], "wayto": { "17966": "go door", "17967": "east", "30768": "ask duchel about train gambits" } }


MapDB last updated: 2024-10-31 16:32:15 +0000