The trail up the mountain ends here at the base of a sheer, 50-foot cliff face. In front of this is a series of four stone pillars that seems to be some sort of unusual staircase. There are also some strange markings on the mountain wall.
Obvious paths: east
Map:
Exit Connecting Room
east 18177
;e refill_hands = false; done = false; stairs_look = dothistimeout "look staircase",3,/you could easily scramble up them to the ledge above.|It really doesn't make much sense./ if stairs_look =~ /you could easily scramble up them to the ledge above/ done = true; end; runes = {"O"=>"R", "R"=>"S", "Z"=>"Z", "S"=>"O", "E"=>"E"}; result = stairs = under = rune = nil; look = true; refill_hands = false; while done == false; (refill_hands = true;empty_hands;) if GameObj.right_hand.id and GameObj.left_hand.id; if look == true; result = dothistimeout "look runes", 3, /There are five protrusions with rune markings. .*? Four of the runes are lined up in a row, labeled: R, S, Z and O, in dwarven. The last one, labeled (\w), is directly under the (\w) rune./; if result =~ /There are five protrusions with rune markings. .*? Four of the runes are lined up in a row, labeled: R, S, Z and O, in dwarven. The last one, labeled (\w), is directly under the (\w) rune./; rune = $1; under = $2; look = false; else; under = "e"; end; end; result = dothistimeout "press #{runes["#{under}"]} rune", 5, /You touch the \w rune. With a loud grinding sound, .*?. (.*?) Curiously the (\w) rune seems to have shifted position. It is now lined up under the (\w) rune.|.*?Nothing happens||You touch the E rune. With a loud grinding sound, the entire staircase lowers into the ledge./; if result =~ /You touch the \w rune. With a loud grinding sound, .*?. (.*?) Curiously the (\w) rune seems to have shifted position. It is now lined up under the (\w) rune./; stairs = $1; rune = $2; under = $3; elsif result =~ /.*?Nothing happens/; under = "E"; look = false; elsif result =~ /You touch the E rune./; look = true; end; done = true if stairs =~ /complete staircase/; if under.nil? and done == false; echo "something went wrong working with the runes. Pausing go2."; pause_script; end; end; fill_hands if refill_hands; move("go staircase"); 18179
Full Room Info
{ "climate": "cold, damp", "description": [ "The trail up the mountain ends here at the base of a sheer, 50-foot cliff face. In front of this is a series of four stone pillars that seems to be some sort of unusual staircase. There are also some strange markings on the mountain wall." ], "id": 18178, "location": "Melgorehn's Reach", "paths": [ "Obvious paths: east" ], "tags": [ "marallis berry", "cuctucae berry", "sassafras leaf", "sweetfern stalk", "angelica root", "valerian root", "pennyroyal stem", "stalk of bluebells", "wild pink geranium", "sprig of larkspur", "golden aster", "ironfern root", "bolmara lichen", "wingstem root", "meta:forage-sensed" ], "terrain": "mountainous", "timeto": { "18177": 0.2, "18179": 11.0 }, "title": [ "[Melgorehn's Reach, Staircase]" ], "uid": [ 52010 ], "wayto": { "18177": "east", "18179": ";e refill_hands = false;\ndone = false;\nstairs_look = dothistimeout \"look staircase\",3,/you could easily scramble up them to the ledge above.|It really doesn't make much sense./\nif stairs_look =~ /you could easily scramble up them to the ledge above/\n done = true;\nend;\nrunes = {\"O\"=>\"R\", \"R\"=>\"S\", \"Z\"=>\"Z\", \"S\"=>\"O\", \"E\"=>\"E\"};\nresult = stairs = under = rune = nil;\nlook = true;\nrefill_hands = false;\nwhile done == false;\n (refill_hands = true;empty_hands;) if GameObj.right_hand.id and GameObj.left_hand.id;\n if look == true;\n result = dothistimeout \"look runes\", 3, /There are five protrusions with rune markings. .*? Four of the runes are lined up in a row, labeled: R, S, Z and O, in dwarven. The last one, labeled (\\w), is directly under the (\\w) rune./;\n if result =~ /There are five protrusions with rune markings. .*? Four of the runes are lined up in a row, labeled: R, S, Z and O, in dwarven. The last one, labeled (\\w), is directly under the (\\w) rune./;\n rune = $1;\n under = $2;\n look = false;\n else;\n under = \"e\";\n end;\n end;\n result = dothistimeout \"press #{runes[\"#{under}\"]} rune\", 5, /You touch the \\w rune. With a loud grinding sound, .*?. (.*?) Curiously the (\\w) rune seems to have shifted position. It is now lined up under the (\\w) rune.|.*?Nothing happens||You touch the E rune. With a loud grinding sound, the entire staircase lowers into the ledge./;\n if result =~ /You touch the \\w rune. With a loud grinding sound, .*?. (.*?) Curiously the (\\w) rune seems to have shifted position. It is now lined up under the (\\w) rune./;\n stairs = $1;\n rune = $2;\n under = $3;\n elsif result =~ /.*?Nothing happens/;\n under = \"E\";\n look = false;\n elsif result =~ /You touch the E rune./;\n look = true;\n end;\n done = true if stairs =~ /complete staircase/;\n if under.nil? and done == false;\n echo \"something went wrong working with the runes. Pausing go2.\";\n pause_script;\n end;\nend;\nfill_hands if refill_hands;\nmove(\"go staircase\");\n" } }


MapDB last updated: 2024-11-05 15:36:23 +0000