{
"climate": "freshwater",
"description": [
"The mountain trail ends here, opening into a wide area that provides a good place to rest. Progress to the west ends with an exposure of several thousand feet. You notice a wooden beam trellis which runs from this point up the side of the mountain to quite a distance above you. On one side, a freshwater mountain stream tumbles out of an opening into a pool."
],
"id": 18180,
"location": "Melgorehn's Reach",
"paths": [
"Obvious paths: east"
],
"tags": [
"bolmara lichen",
"wingstem root",
"meta:forage-sensed"
],
"terrain": "mountainous",
"timeto": {
"18179": 0.2,
"18181": 240.0
},
"title": [
"[Melgorehn's Reach, Stream]"
],
"uid": [
52012
],
"wayto": {
"18179": "east",
"18181": ";e sleep(0.2);\nrefill_hands=false;(refill_hands = true;empty_hands;) if GameObj.right_hand.id or GameObj.left_hand.id;\nif !GameObj.loot.find{|o| o.name=='wooden cab'};\n dothistimeout \"close dam\",3,/You push hard on the wooden dam slat and it slides closed.|It is already closed./;\n _respond \"#{monsterbold_start}Waiting for 'riding on the trellis'. This may take around four and a half minutes.#{monsterbold_end} #{Time.now}\";\n waitfor \"riding on the trellis, crawls down the side of the mountain and comes to a clunky stop\";\nend;\nfput \"open dam\";\nsleep(0.5);\nwaitrt?;\nfill_hands if refill_hands;\nmove('go cab');\n"
}
}
Room Information
Description: | The mountain trail ends here, opening into a wide area that provides a good place to rest. Progress to the west ends with an exposure of several thousand feet. You notice a wooden beam trellis which runs from this point up the side of the mountain to quite a distance above you. On one side, a freshwater mountain stream tumbles out of an opening into a pool. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: east | ||||||||
Tags: | bolmara lichen, wingstem root, meta:forage-sensed | ||||||||
Exit Command | Connecting Room ID | ||||||||
east | 18179 | ||||||||
;e sleep(0.2); refill_hands=false;(refill_hands = true;empty_hands;) if GameObj.right_hand.id or GameObj.left_hand.id; if !GameObj.loot.find{|o| o.name=='wooden cab'}; dothistimeout "close dam",3,/You push hard on the wooden dam slat and it slides closed.|It is already closed./; _respond "#{monsterbold_start}Waiting for 'riding on the trellis'. This may take around four and a half minutes.#{monsterbold_end} #{Time.now}"; waitfor "riding on the trellis, crawls down the side of the mountain and comes to a clunky stop"; end; fput "open dam"; sleep(0.5); waitrt?; fill_hands if refill_hands; move('go cab'); | 18181 |