You are in a natural cave of the mountain. The walls are coated with a glowing fungus providing significant lighting. Bubbling in one corner is a small pool fed by a hot spring. The water quickly wanders across the chamber floor in a shallow stream and then vanishes into an opening on the west wall.
Obvious paths: none
Map:
Exit Connecting Room
;e empty_hands if GameObj.right_hand.id or GameObj.left_hand.id;move('go opening') 18187
go shaft 18185
;e ; start_time = Time.now.to_i; refill_hands=false;(refill_hands = true;empty_hands;) if GameObj.right_hand.id or GameObj.left_hand.id; fput 'go opening'; fput 'lay'; _respond "#{monsterbold_start}Waiting for 'one on the left and one on the right'.#{monsterbold_end}"; waitfor "one on the left and one on the right"; fput "lean left"; _respond "#{monsterbold_start}Waiting for 'branches off to the left just ahead'.#{monsterbold_end}"; waitfor "branches off to the left just ahead"; fput "lean left"; _respond "#{monsterbold_start}Waiting for 'Another tunnel branches off to the left just ahead'.#{monsterbold_end}"; waitfor "Another tunnel branches off to the left just ahead"; _respond "#{monsterbold_start}Waiting for 'Suddenly the tunnel turns into a nearly vertical drop'.#{monsterbold_end}"; waitfor "Suddenly the tunnel turns into a nearly vertical drop"; fput "lean left"; _respond "#{monsterbold_start}Waiting to exit the tunnels.#{monsterbold_end}"; waitfor "Obvious paths: southwest"; _respond "#{monsterbold_start}water tunnel time: #{Time.now.to_i - start_time} seconds.#{monsterbold_end}"; fill_hands if refill_hands; 451
Full Room Info
{ "climate": "hot, damp", "description": [ "You are in a natural cave of the mountain. The walls are coated with a glowing fungus providing significant lighting. Bubbling in one corner is a small pool fed by a hot spring. The water quickly wanders across the chamber floor in a shallow stream and then vanishes into an opening on the west wall." ], "id": 18186, "location": "Melgorehn's Reach", "paths": [ "Obvious paths: none" ], "tags": [ "meta:nomagic" ], "terrain": "hard, flat", "timeto": { "18185": 0.2, "18187": 0.4, "451": 0.2 }, "title": [ "[Melgorehn's Reach, Hot Spring]" ], "uid": [ 52018 ], "wayto": { "18185": "go shaft", "18187": ";e empty_hands if GameObj.right_hand.id or GameObj.left_hand.id;move('go opening')", "451": ";e ;\nstart_time = Time.now.to_i;\nrefill_hands=false;(refill_hands = true;empty_hands;) if GameObj.right_hand.id or GameObj.left_hand.id;\nfput 'go opening';\nfput 'lay';\n_respond \"#{monsterbold_start}Waiting for 'one on the left and one on the right'.#{monsterbold_end}\";\nwaitfor \"one on the left and one on the right\";\nfput \"lean left\";\n_respond \"#{monsterbold_start}Waiting for 'branches off to the left just ahead'.#{monsterbold_end}\";\nwaitfor \"branches off to the left just ahead\";\nfput \"lean left\";\n_respond \"#{monsterbold_start}Waiting for 'Another tunnel branches off to the left just ahead'.#{monsterbold_end}\";\nwaitfor \"Another tunnel branches off to the left just ahead\";\n_respond \"#{monsterbold_start}Waiting for 'Suddenly the tunnel turns into a nearly vertical drop'.#{monsterbold_end}\";\nwaitfor \"Suddenly the tunnel turns into a nearly vertical drop\";\nfput \"lean left\";\n_respond \"#{monsterbold_start}Waiting to exit the tunnels.#{monsterbold_end}\";\nwaitfor \"Obvious paths: southwest\";\n_respond \"#{monsterbold_start}water tunnel time: #{Time.now.to_i - start_time} seconds.#{monsterbold_end}\";\nfill_hands if refill_hands;\n" } }


MapDB last updated: 2024-11-05 15:36:23 +0000