You are in a natural cave of the mountain. The walls are coated with a glowing fungus providing significant lighting. Bubbling in one corner is a small pool fed by a hot spring. The water quickly wanders across the chamber floor in a shallow stream and then vanishes into an opening on the west wall. |
Obvious paths: none |
Map: |
| | | | | | | | | |
Exit
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Connecting Room
|
;e empty_hands if GameObj.right_hand.id or GameObj.left_hand.id;move('go opening')
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18187
|
go shaft
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18185
|
;e ;
start_time = Time.now.to_i;
refill_hands=false;(refill_hands = true;empty_hands;) if GameObj.right_hand.id or GameObj.left_hand.id;
fput 'go opening';
fput 'lay';
_respond "#{monsterbold_start}Waiting for 'one on the left and one on the right'.#{monsterbold_end}";
waitfor "one on the left and one on the right";
fput "lean left";
_respond "#{monsterbold_start}Waiting for 'branches off to the left just ahead'.#{monsterbold_end}";
waitfor "branches off to the left just ahead";
fput "lean left";
_respond "#{monsterbold_start}Waiting for 'Another tunnel branches off to the left just ahead'.#{monsterbold_end}";
waitfor "Another tunnel branches off to the left just ahead";
_respond "#{monsterbold_start}Waiting for 'Suddenly the tunnel turns into a nearly vertical drop'.#{monsterbold_end}";
waitfor "Suddenly the tunnel turns into a nearly vertical drop";
fput "lean left";
_respond "#{monsterbold_start}Waiting to exit the tunnels.#{monsterbold_end}";
waitfor "Obvious paths: southwest";
_respond "#{monsterbold_start}water tunnel time: #{Time.now.to_i - start_time} seconds.#{monsterbold_end}";
fill_hands if refill_hands;
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451
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Full Room Info
{
"climate": "hot, damp",
"description": [
"You are in a natural cave of the mountain. The walls are coated with a glowing fungus providing significant lighting. Bubbling in one corner is a small pool fed by a hot spring. The water quickly wanders across the chamber floor in a shallow stream and then vanishes into an opening on the west wall."
],
"id": 18186,
"location": "Melgorehn's Reach",
"paths": [
"Obvious paths: none"
],
"tags": [
"meta:nomagic"
],
"terrain": "hard, flat",
"timeto": {
"18185": 0.2,
"18187": 0.4,
"451": 0.2
},
"title": [
"[Melgorehn's Reach, Hot Spring]"
],
"uid": [
52018
],
"wayto": {
"18185": "go shaft",
"18187": ";e empty_hands if GameObj.right_hand.id or GameObj.left_hand.id;move('go opening')",
"451": ";e ;\nstart_time = Time.now.to_i;\nrefill_hands=false;(refill_hands = true;empty_hands;) if GameObj.right_hand.id or GameObj.left_hand.id;\nfput 'go opening';\nfput 'lay';\n_respond \"#{monsterbold_start}Waiting for 'one on the left and one on the right'.#{monsterbold_end}\";\nwaitfor \"one on the left and one on the right\";\nfput \"lean left\";\n_respond \"#{monsterbold_start}Waiting for 'branches off to the left just ahead'.#{monsterbold_end}\";\nwaitfor \"branches off to the left just ahead\";\nfput \"lean left\";\n_respond \"#{monsterbold_start}Waiting for 'Another tunnel branches off to the left just ahead'.#{monsterbold_end}\";\nwaitfor \"Another tunnel branches off to the left just ahead\";\n_respond \"#{monsterbold_start}Waiting for 'Suddenly the tunnel turns into a nearly vertical drop'.#{monsterbold_end}\";\nwaitfor \"Suddenly the tunnel turns into a nearly vertical drop\";\nfput \"lean left\";\n_respond \"#{monsterbold_start}Waiting to exit the tunnels.#{monsterbold_end}\";\nwaitfor \"Obvious paths: southwest\";\n_respond \"#{monsterbold_start}water tunnel time: #{Time.now.to_i - start_time} seconds.#{monsterbold_end}\";\nfill_hands if refill_hands;\n"
}
}