Darkness seems to be the theme for this room as it has no lighting save for what washes in from the entrance. Before you is a short wooden counter with an odd-looking tree of keys resting on it. You notice a small note just under the tree. Behind the counter, a slit-eyed halfling watches you with a practice-wary gaze. |
Obvious exits: out |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
out
|
1880
|
;e true
|
30715
|
Full Room Info
{
"description": [
"Darkness seems to be the theme for this room as it has no lighting save for what washes in from the entrance. Before you is a short wooden counter with an odd-looking tree of keys resting on it. You notice a small note just under the tree. Behind the counter, a slit-eyed halfling watches you with a practice-wary gaze.",
"Darkness seems to be the theme for this room as it has no lighting save for what washes in from the entrance. Before you is a short wooden counter with an odd-looking tree of keys resting on it, beneath which is a small note. A dusty wooden crate sits in a shadowed corner. Behind the counter, a slit-eyed halfling watches you with a practice-wary gaze."
],
"id": 1881,
"location": "the town of Kharam-Dzu",
"paths": [
"Obvious exits: out"
],
"tags": [
"locksmith",
"meta:trashcan:dusty wooden crate",
"urchin-access",
"urchin guide locksmith",
"locksmith shop"
],
"timeto": {
"1880": 0.2,
"30715": ";e Map[7].timeto['30714'].call;"
},
"title": [
"[Locks Picked & Lockpicks]"
],
"uid": [
3003066
],
"wayto": {
"1880": "out",
"30715": ";e true"
}
}