The cramped cabin smells of mold and seawater, with heavy pieces of dark wooden furniture dwarfing the contents of this tiny shop. A tall oak dresser stands nearby, with pieces of fabric peeping out of an open drawer. Against one wall a splintered maple table stands alone, while a wooden chest and a polished brass trunk encroach on the middle of the room. Between the furniture a warped wooden door leads out. |
Obvious exits: north |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
north
|
19162
|
go door
|
19120
|
Full Room Info
{
"description": [
"The cramped cabin smells of mold and seawater, with heavy pieces of dark wooden furniture dwarfing the contents of this tiny shop. A tall oak dresser stands nearby, with pieces of fabric peeping out of an open drawer. Against one wall a splintered maple table stands alone, while a wooden chest and a polished brass trunk encroach on the middle of the room. Between the furniture a warped wooden door leads out."
],
"id": 19121,
"location": "Wehnimer's Landing",
"paths": [
"Obvious exits: north"
],
"timeto": {
"19120": 0.2,
"19162": 0.2
},
"title": [
"[Don't Be Snotty]"
],
"wayto": {
"19120": "go door",
"19162": "north"
}
}