Buffered from much of the sounds from the surrounding city, only noise local to the area fills the air. The scent of freshly sawn wood lingers and the silent night is punctuated by the occasional clang of metal. A small natural spring emerges from a tiny split in the canyon wall, captured by an elaborate wooden chute and trough, for consumption by the locals. |
Obvious paths: north, south |
Map: ti-teras-1264234799.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
south
|
1975
|
go shop
|
14762
|
north
|
1977
|
Full Room Info
{
"climate": "arid, temperate",
"description": [
"Buffered from much of the sounds from the surrounding city, only noise local to the area fills the air. The scent of freshly sawn wood lingers and the silent night is punctuated by the occasional clang of metal. A small natural spring emerges from a tiny split in the canyon wall, captured by an elaborate wooden chute and trough, for consumption by the locals.",
"Buffered from much of the sounds from the surrounding city, only noise local to the area fills the air. Wood being sawn and hammered clacks and clatters all around, punctuated by the occasional clang of metal. A small natural spring emerges from a tiny split in the canyon wall, captured by an elaborate wooden chute and trough, for consumption by the locals."
],
"id": 1976,
"image": "ti-teras-1264234799.png",
"image_coords": [
1236,
913,
1254,
931
],
"location": "Kharam-Dzu",
"paths": [
"Obvious paths: north, south"
],
"tags": [
"no forageables",
"meta:forage-sensed",
"meta:forage-sensed:day:2023-01"
],
"terrain": "hard, flat",
"timeto": {
"14762": 0.2,
"1975": 0.2,
"1977": 0.2
},
"title": [
"[Canyon Alley, Khazar Way]"
],
"uid": [
732002
],
"wayto": {
"14762": "go shop",
"1975": "south",
"1977": "north"
}
}