Thick stone walls embrace the windowless room with a small steel door and an imflass door offering exits. Beneath its vaulted, copper ceiling is a wide rack with well-ordered weapons arrayed along both sides. Sets of armor and siege machine parts are neatly stacked on oak shelves against the eastern wall. Well-polished shields hang from hooks on the western wall with each gleaming brightly in the light filtering through the small portals leading to the Great Hall.
Obvious exits: none
Map:
Exit Connecting Room
go door 19921
Full Room Info
{ "description": [ "Thick stone walls embrace the windowless room with a small steel door and an imflass door offering exits. Beneath its vaulted, copper ceiling is a wide rack with well-ordered weapons arrayed along both sides. Sets of armor and siege machine parts are neatly stacked on oak shelves against the eastern wall. Well-polished shields hang from hooks on the western wall with each gleaming brightly in the light filtering through the small portals leading to the Great Hall." ], "id": 19922, "location": "Wehnimer's Landing", "paths": [ "Obvious exits: none" ], "tags": [ "meta:mho:The Drakes Vanguard" ], "timeto": { "19921": 0.2 }, "title": [ "[Drakes Vanguard, Armory]" ], "wayto": { "19921": "go door" } }


MapDB last updated: 2024-11-05 15:36:23 +0000