Several beat-up wooden figures stand in the center of this chamber. One of them has been dressed in a tattered black cloak and its head lolls drunkenly every time someone's weapon connects with a loud *THWAP* -- amazingly, the head hasn't fallen off yet. Wooden and metal practice weapons are racked neatly against the walls, along with suits and pieces of stray armor.
Obvious exits: none
Map: wl-sylvanfair.jpg
Exit Connecting Room
go door 21335
Full Room Info
{ "description": [ "Several beat-up wooden figures stand in the center of this chamber. One of them has been dressed in a tattered black cloak and its head lolls drunkenly every time someone's weapon connects with a loud *THWAP* -- amazingly, the head hasn't fallen off yet. Wooden and metal practice weapons are racked neatly against the walls, along with suits and pieces of stray armor." ], "id": 21338, "image": "wl-sylvanfair.jpg", "image_coords": [ 312, 586, 353, 624 ], "location": "Wehnimer's Landing", "paths": [ "Obvious exits: none" ], "tags": [ "meta:che:House Sylvanfair" ], "timeto": { "21335": 0.2 }, "title": [ "[Sylvanfair, Galadriel's Hall]" ], "uid": [ 211009 ], "wayto": { "21335": "go door" } }


MapDB last updated: 2024-10-31 16:32:15 +0000