Several beat-up wooden figures stand in the center of this chamber. One of them has been dressed in a tattered black cloak and its head lolls drunkenly every time someone's weapon connects with a loud *THWAP* -- amazingly, the head hasn't fallen off yet. Wooden and metal practice weapons are racked neatly against the walls, along with suits and pieces of stray armor. |
Obvious exits: none |
Map: wl-sylvanfair.jpg |
| | | | | | | | | |
Exit
|
Connecting Room
|
go door
|
21335
|
Full Room Info
{
"description": [
"Several beat-up wooden figures stand in the center of this chamber. One of them has been dressed in a tattered black cloak and its head lolls drunkenly every time someone's weapon connects with a loud *THWAP* -- amazingly, the head hasn't fallen off yet. Wooden and metal practice weapons are racked neatly against the walls, along with suits and pieces of stray armor."
],
"id": 21338,
"image": "wl-sylvanfair.jpg",
"image_coords": [
312,
586,
353,
624
],
"location": "Wehnimer's Landing",
"paths": [
"Obvious exits: none"
],
"tags": [
"meta:che:House Sylvanfair"
],
"timeto": {
"21335": 0.2
},
"title": [
"[Sylvanfair, Galadriel's Hall]"
],
"uid": [
211009
],
"wayto": {
"21335": "go door"
}
}