Rows of crystal glasses hang from a rack above a carved teak bar that runs the length of the room, while twin arcing windows stand behind it and are draped in curtains of thick silk that mute the natural light. A variety of inviting tables are scattered around a small wooden stage; shadows dance across the surface from flickering copper wall sconces hung about. A large marble statue stands to one side of the archway and looms over the room, its face chiseled with an expression of approval.
Obvious exits: none
Map:
Exit Connecting Room
go archway 22062
;e table = "poet's"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ 28239
;e table = "skald's"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ 28243
;e table = "minstrel's"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ 28240
;e table = "jester's"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ 28241
;e table = "troubadour's"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ 28242
Full Room Info
{ "description": [ "Rows of crystal glasses hang from a rack above a carved teak bar that runs the length of the room, while twin arcing windows stand behind it and are draped in curtains of thick silk that mute the natural light. A variety of inviting tables are scattered around a small wooden stage; shadows dance across the surface from flickering copper wall sconces hung about. A large marble statue stands to one side of the archway and looms over the room, its face chiseled with an expression of approval." ], "id": 22065, "location": "Mist Harbor", "paths": [ "Obvious exits: none" ], "timeto": { "22062": 0.2, "28239": 0.2, "28240": 0.2, "28241": 0.2, "28242": 0.2, "28243": 0.2 }, "title": [ "[Bard Guild, Cholen's Haunt]" ], "uid": [ 289109 ], "wayto": { "22062": "go archway", "28239": ";e table = \"poet's\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/", "28240": ";e table = \"minstrel's\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/", "28241": ";e table = \"jester's\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/", "28242": ";e table = \"troubadour's\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/", "28243": ";e table = \"skald's\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/" } }


MapDB last updated: 2024-10-31 16:32:15 +0000