Although its ceiling is the predictable Icemulian low variety, the Feast Hall is none-the-less a cavernous room. Dark-toned beams support the ceiling, and a massive stone fireplace occupies the entire east wall. Therein, a score of halflings could comfortably stand side by side. Blocky oak furniture arranged in intimate groupings is illuminated by a number of rectangular lanterns sitting in the room's corners on wrought-iron legs.
Obvious exits: south
Map:
Exit Connecting Room
go doors 22093
south 22097
Full Room Info
{ "description": [ "Although its ceiling is the predictable Icemulian low variety, the Feast Hall is none-the-less a cavernous room. Dark-toned beams support the ceiling, and a massive stone fireplace occupies the entire east wall. Therein, a score of halflings could comfortably stand side by side. Blocky oak furniture arranged in intimate groupings is illuminated by a number of rectangular lanterns sitting in the room's corners on wrought-iron legs." ], "id": 22096, "location": "Icemule Trace", "paths": [ "Obvious exits: south" ], "timeto": { "22093": 0.2, "22097": 0.2 }, "title": [ "[Bard Guild, Feast Hall]" ], "uid": [ 280003 ], "wayto": { "22093": "go doors", "22097": "south" } }


MapDB last updated: 2024-10-31 16:32:15 +0000