{
"description": [
"You are standing in a secluded alcove facing a wall of small, locked doors. One of the lockers has been removed for you and placed on a marble counter."
],
"id": 23144,
"location": "Mist Harbor",
"paths": [
"Obvious exits: none"
],
"tags": [
"peer curtain =~ /^\\[Paupers, Annex Lobby\\]$/",
"pauperslocker",
"meta:locker"
],
"timeto": {
"23138": 0.2
},
"title": [
"[Annex, Booth]"
],
"uid": [
3215143
],
"wayto": {
"23138": ";e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end"
}
}
Room Information
Description: | You are standing in a secluded alcove facing a wall of small, locked doors. One of the lockers has been removed for you and placed on a marble counter. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: none | ||||||||
Tags: | peer curtain =~ /^\[Paupers, Annex Lobby\]$/, pauperslocker, meta:locker | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end | 23138 |