Torches illuminate a row of suits of full plate armor that stand like sentinels along the landing. To the west, a series of narrow mullioned bay windows that enclose a polished oak bench offer an expansive view of the remote trail that connects Wehnimer's Landing and Icemule Trace. A few sheets of parchment and a scattering of mithril figures, arrayed for battle atop a painted map, rest upon a narrow table at one end of the landing. A bookcase stands nearby, filled with leather-bound volumes and additional maps.
Obvious exits: none
Map:
Exit Connecting Room
go steps 23273
go trapdoor 23274
go door 23275
Full Room Info
{ "description": [ "Torches illuminate a row of suits of full plate armor that stand like sentinels along the landing. To the west, a series of narrow mullioned bay windows that enclose a polished oak bench offer an expansive view of the remote trail that connects Wehnimer's Landing and Icemule Trace. A few sheets of parchment and a scattering of mithril figures, arrayed for battle atop a painted map, rest upon a narrow table at one end of the landing. A bookcase stands nearby, filled with leather-bound volumes and additional maps." ], "id": 23272, "location": "Highguard Keep, outside the glacier-locked town of Icemule Trace", "paths": [ "Obvious exits: none" ], "tags": [ "private property" ], "timeto": { "23273": 0.2, "23274": 0.2, "23275": 0.2 }, "title": [ "[Highguard Keep, Landing]" ], "uid": [ 1301404 ], "wayto": { "23273": "go steps", "23274": "go trapdoor", "23275": "go door" } }


MapDB last updated: 2024-11-05 15:36:23 +0000