Torches illuminate a row of suits of full plate armor that stand like sentinels along the landing. To the west, a series of narrow mullioned bay windows that enclose a polished oak bench offer an expansive view of the remote trail that connects Wehnimer's Landing and Icemule Trace. A few sheets of parchment and a scattering of mithril figures, arrayed for battle atop a painted map, rest upon a narrow table at one end of the landing. A bookcase stands nearby, filled with leather-bound volumes and additional maps. |
Obvious exits: none |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
go steps
|
23273
|
go trapdoor
|
23274
|
go door
|
23275
|
Full Room Info
{
"description": [
"Torches illuminate a row of suits of full plate armor that stand like sentinels along the landing. To the west, a series of narrow mullioned bay windows that enclose a polished oak bench offer an expansive view of the remote trail that connects Wehnimer's Landing and Icemule Trace. A few sheets of parchment and a scattering of mithril figures, arrayed for battle atop a painted map, rest upon a narrow table at one end of the landing. A bookcase stands nearby, filled with leather-bound volumes and additional maps."
],
"id": 23272,
"location": "Highguard Keep, outside the glacier-locked town of Icemule Trace",
"paths": [
"Obvious exits: none"
],
"tags": [
"private property"
],
"timeto": {
"23273": 0.2,
"23274": 0.2,
"23275": 0.2
},
"title": [
"[Highguard Keep, Landing]"
],
"uid": [
1301404
],
"wayto": {
"23273": "go steps",
"23274": "go trapdoor",
"23275": "go door"
}
}