Room Information

Room description and navigation information for [A Dark Tunnel]
Description: The ground levels out a bit as the temperature continues to drop. Ice crunches underfoot.
Obvious Paths: Obvious exits: north, south
Map Image: en-zul_logoth_liaerion-1703216519.png
Tags: peer south =~ /Obvious exits: north, south/, white hook mushroom, glowing toadstool, ironfern root, bolmara lichen, wingstem root, meta:forage-sensed, meta:forage-sensed:night:2023-02
Exit Command Connecting Room ID
;e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'north' 23402
;e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'south' 23404

Full Room Data

Full Room Info (JSON Data)
{ "check_location": true, "climate": "none", "description": [ "The ground levels out a bit as the temperature continues to drop. Ice crunches underfoot." ], "id": 23403, "image": "en-zul_logoth_liaerion-1703216519.png", "image_coords": [ 190, 520, 199, 530 ], "location": "Zul Logoth", "paths": [ "Obvious exits: north, south" ], "tags": [ "peer south =~ /Obvious exits: north, south/", "white hook mushroom", "glowing toadstool", "ironfern root", "bolmara lichen", "wingstem root", "meta:forage-sensed", "meta:forage-sensed:night:2023-02" ], "terrain": "none", "timeto": { "23402": 0.2, "23404": 0.2 }, "title": [ "[A Dark Tunnel]" ], "uid": [ 13018021 ], "wayto": { "23402": ";e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'north'", "23404": ";e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'south'" } }

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