A long ebonwood bench faces steel locker boxes stacked one atop another, all neatly labeled and arranged in long rows. Across from a miniature lighthouse, a spindly fel table stacked with books sits beneath a glaes-paned black iron lantern, the flickering flame within illuminating the quartz-flecked tile floor. |
Obvious exits: none |
Map: wl-beacon_hall.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e room = Room.current.id;fput 'go opening'; if ( room == Room.current.id ); fput 'close locker';move 'go opening'; end
|
23553
|
Full Room Info
{
"description": [
"A long ebonwood bench faces steel locker boxes stacked one atop another, all neatly labeled and arranged in long rows. Across from a miniature lighthouse, a spindly fel table stacked with books sits beneath a glaes-paned black iron lantern, the flickering flame within illuminating the quartz-flecked tile floor."
],
"id": 23554,
"image": "wl-beacon_hall.png",
"image_coords": [
273,
74,
313,
112
],
"location": "Wehnimer's Landing",
"paths": [
"Obvious exits: none"
],
"tags": [
"bhalocker",
"meta:locker"
],
"timeto": {
"23553": 0.2
},
"title": [
"[Beacon Hall Annex, Lockers]"
],
"wayto": {
"23553": ";e room = Room.current.id;fput 'go opening'; if ( room == Room.current.id ); fput 'close locker';move 'go opening'; end"
}
}