{
"description": [
"Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain."
],
"id": 23801,
"location": "Bloodriven Village",
"paths": [
"Obvious exits: northeast, northwest, out"
],
"timeto": {
"23802": 0.2,
"23803": 0.2,
"23804": 0.2,
"23805": 0.2,
"26868": 0.2
},
"title": [
"[The Mar and Scar, Threshold]"
],
"uid": [
8212522
],
"wayto": {
"23802": "go curtain",
"23803": "northeast",
"23804": "northwest",
"23805": ";e fput \"search\";move \"go trapdoor\"",
"26868": "out"
}
}
Room Information
Description: | Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: northeast, northwest, out | ||||||||
Exit Command | Connecting Room ID | ||||||||
go curtain | 23802 | ||||||||
northeast | 23803 | ||||||||
northwest | 23804 | ||||||||
;e fput "search";move "go trapdoor" | 23805 | ||||||||
out | 26868 |