Grime-covered portholes allow a modicum of light to sift in, revealing a fine haze of dust that drifts down through cracks in the warped deck overhead. Wrought iron chains, each ending in black metal lanterns, dangle from exposed oaken beams over a long table that is bolted to the deck. Flanking the table are two rough benches heavily scarred with claw marks. Scattered upon every surface are half-eaten, moldy chunks of bread, fish, and eel.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
Map:
Exit Connecting Room
Full Room Info
{ "description": [ "Grime-covered portholes allow a modicum of light to sift in, revealing a fine haze of dust that drifts down through cracks in the warped deck overhead. Wrought iron chains, each ending in black metal lanterns, dangle from exposed oaken beams over a long table that is bolted to the deck. Flanking the table are two rough benches heavily scarred with claw marks. Scattered upon every surface are half-eaten, moldy chunks of bread, fish, and eel." ], "id": 24770, "location": "somewhere on the Great Western Sea", "paths": [ "Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest" ], "timeto": {}, "title": [ "[Krolvin Warship, Mess Hall]" ], "wayto": {} }


MapDB last updated: 2024-10-31 16:32:15 +0000