{
    "description": [
        "The smell of unwashed bodies is strong and sharp in the tent, commingling with the acridity of hardened rolton hide from the walls.  Leaning on a small fel sign, a conductor wearing a dark bowler hat raises her voice above the stinking din, shouting out orders as wagons creak in the near distance."
    ],
    "id": 25183,
    "location": "the shadow of the Sanctum",
    "paths": [
        "Obvious exits: none"
    ],
    "tags": [
        "caravan",
        "silver-cost:25145:3000"
    ],
    "timeto": {
        "25145": ";e if UserVars.mapdb_car_to_sos == true;120;else;nil;end",
        "419": 0.2
    },
    "title": [
        "[Idant's Caravans, Conductor]"
    ],
    "uid": [
        4216903
    ],
    "wayto": {
        "25145": ";e res = choice = nil;res = dothistimeout \"inquire\", 5, /(\\d)\\) the Sea of Fire/;if res =~ /(\\d)\\) the Sea of Fire/;choice = $1;end;dothistimeout \"order #{choice}\", 5, /You inquire with a caravan conductor about the price of a trip to the Sea of Fire\\.  S?[Hh]e says, \"That will be [,\\d]+ silvers/;res = dothistimeout \"order confirm\", 5, /It doesn't look like you have enough silver to ride\\.|We'll be taking that payment in silver, then\\./;if res =~ /It doesn't look like you have enough silver to ride\\./;5.times do;echo \"Didn't have enough silver!\";exit;end;end;wait_until { XMLData.room_title =~ /Caravan, Wagon/ };sleep 1;wait_until{ XMLData.room_title !~ /Caravan, Wagon/ };if GameObj.npcs.any? { |npc| npc.name =~ /thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber/ };3.times do;_respond \"<pushBold/>BANDITS!!! BANDITS!!! BANDITS!!!<popBold/>\";end;exit;end;$go2_restart=true",
        "419": "go flap"
    }
}
                    Room Information
| Description: | The smell of unwashed bodies is strong and sharp in the tent, commingling with the acridity of hardened rolton hide from the walls. Leaning on a small fel sign, a conductor wearing a dark bowler hat raises her voice above the stinking din, shouting out orders as wagons creak in the near distance. | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Obvious Paths: | Obvious exits: none | ||||||||
| Tags: | caravan, silver-cost:25145:3000 | ||||||||
| Exit Command | Connecting Room ID | ||||||||
| go flap | 419 | ||||||||
| ;e res = choice = nil;res = dothistimeout "inquire", 5, /(\d)\) the Sea of Fire/;if res =~ /(\d)\) the Sea of Fire/;choice = $1;end;dothistimeout "order #{choice}", 5, /You inquire with a caravan conductor about the price of a trip to the Sea of Fire\. S?[Hh]e says, "That will be [,\d]+ silvers/;res = dothistimeout "order confirm", 5, /It doesn't look like you have enough silver to ride\.|We'll be taking that payment in silver, then\./;if res =~ /It doesn't look like you have enough silver to ride\./;5.times do;echo "Didn't have enough silver!";exit;end;end;wait_until { XMLData.room_title =~ /Caravan, Wagon/ };sleep 1;wait_until{ XMLData.room_title !~ /Caravan, Wagon/ };if GameObj.npcs.any? { |npc| npc.name =~ /thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber/ };3.times do;_respond "<pushBold/>BANDITS!!! BANDITS!!! BANDITS!!!<popBold/>";end;exit;end;$go2_restart=true | 25145 | ||||||||