;e res = choice = nil;res = dothistimeout "inquire", 5, /(\d)\) the Sea of Fire/;if res =~ /(\d)\) the Sea of Fire/;choice = $1;end;dothistimeout "order #{choice}", 5, /You inquire with a caravan conductor about the price of a trip to the Sea of Fire\. S?[Hh]e says, "That will be [,\d]+ silvers/;res = dothistimeout "order confirm", 5, /It doesn't look like you have enough silver to ride\.|We'll be taking that payment in silver, then\./;if res =~ /It doesn't look like you have enough silver to ride\./;5.times do;echo "Didn't have enough silver!";exit;end;end;wait_until { XMLData.room_title =~ /Caravan, Wagon/ };sleep 1;wait_until{ XMLData.room_title !~ /Caravan, Wagon/ };if GameObj.npcs.any? { |npc| npc.name =~ /thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber/ };3.times do;_respond "<pushBold/>BANDITS!!! BANDITS!!! BANDITS!!!<popBold/>";end;exit;end;$go2_restart=true
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