{
"description": [
"Sweat and horseflesh conspire to form a tangy musk around the open-air business, which is astir with dozens of patrons with dustcloaks and knapsacks full of clothing, all gathered around a high counter at the center of the area. A small fel sign sits atop the counter. Stalls with horses and the occasional yierka line the western wall, tended by a team of sweating and overworked grooms. The clank of wagons departing and arriving is a constant addition to the din."
],
"id": 25185,
"location": "the shadow of the Sanctum",
"paths": [
"Obvious exits: none"
],
"tags": [
"caravan",
"silver-cost:25145:3000"
],
"timeto": {
"25145": ";e if UserVars.mapdb_car_to_sos == true;120;else;nil;end",
"5579": 0.2
},
"title": [
"[Dazh's Caravans, Conductor]"
],
"uid": [
4216901
],
"wayto": {
"25145": ";e res = choice = nil;res = dothistimeout \"inquire\", 5, /(\\d)\\) the Sea of Fire/;if res =~ /(\\d)\\) the Sea of Fire/;choice = $1;end;dothistimeout \"order #{choice}\", 5, /You inquire with a caravan conductor about the price of a trip to the Sea of Fire\\. S?[Hh]e says, \"That will be [,\\d]+ silvers/;res = dothistimeout \"order confirm\", 5, /It doesn't look like you have enough silver to ride\\.|We'll be taking that payment in silver, then\\./;if res =~ /It doesn't look like you have enough silver to ride\\./;5.times do;echo \"Didn't have enough silver!\";exit;end;end;wait_until { XMLData.room_title =~ /Caravan, Wagon/ };sleep 1;wait_until{ XMLData.room_title !~ /Caravan, Wagon/ };if GameObj.npcs.any? { |npc| npc.name =~ /thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber/ };3.times do;_respond \"<pushBold/>BANDITS!!! BANDITS!!! BANDITS!!!<popBold/>\";end;exit;end;$go2_restart=true",
"5579": "go caravansary"
}
}