Small openings in the ceiling allow rays of light to shine in, illuminating the trail beneath you. Being careful not to slip on the icy floor, you look down through thin ice and see what you can only assume to be the river, moving under your feet.
Obvious exits: north, southwest
Map: imt-trail-1264234799.png
Exit Connecting Room
;e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((percentencumbrance > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'north' 2544
;e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((percentencumbrance > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'southwest' 2546
Full Room Info
{ "description": [ "Small openings in the ceiling allow rays of light to shine in, illuminating the trail beneath you. Being careful not to slip on the icy floor, you look down through thin ice and see what you can only assume to be the river, moving under your feet.", "Small openings in the ceiling allow rays of moonlight to shine in, illuminating the trail beneath you. Being careful not to slip on the icy floor, you look down through thin ice and see what you can only assume to be the river, moving under your feet." ], "id": 2545, "image": "imt-trail-1264234799.png", "image_coords": [ 782, 679, 792, 689 ], "location": "the Icemule Trail", "paths": [ "Obvious exits: north, southwest" ], "tags": [ "no forageables", "meta:forage-sensed" ], "timeto": { "2544": 0.2, "2546": 0.2 }, "title": [ "[Glatoph, Icy Passage]" ], "uid": [ 4044013 ], "wayto": { "2544": ";e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((percentencumbrance > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'north'", "2546": ";e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((percentencumbrance > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'southwest'" } }


MapDB last updated: 2024-11-08 15:53:34 +0000