The Conch Pub is a cozy chamber, with dark teak-paneled walls hung with oil and watercolor paintings. A few tables sit in alcoves provided by standing screens crafted of teak and caned panels. A long bar faces a wall of windows standing open to admit the Bay breeze. |
Obvious exits: out |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e table = "large"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/
|
25681
|
;e table = "small"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/
|
25682
|
out
|
25671
|
Full Room Info
{
"description": [
"The Conch Pub is a cozy chamber, with dark teak-paneled walls hung with oil and watercolor paintings. A few tables sit in alcoves provided by standing screens crafted of teak and caned panels. A long bar faces a wall of windows standing open to admit the Bay breeze."
],
"id": 25680,
"location": "Solhaven",
"paths": [
"Obvious exits: out"
],
"timeto": {
"25671": 0.2,
"25681": 0.2,
"25682": 0.2
},
"title": [
"[Bard Guild, Conch Pub]"
],
"uid": [
284007
],
"wayto": {
"25671": "out",
"25681": ";e table = \"large\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/",
"25682": ";e table = \"small\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/"
}
}