Room Information

Room description and navigation information for [Bard Guild, Conch Pub]
Description: The Conch Pub is a cozy chamber, with dark teak-paneled walls hung with oil and watercolor paintings. A few tables sit in alcoves provided by standing screens crafted of teak and caned panels. A long bar faces a wall of windows standing open to admit the Bay breeze.
Obvious Paths: Obvious exits: out
Exit Command Connecting Room ID
;e table = "large"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ 25681
;e table = "small"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/ 25682
out 25671

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "The Conch Pub is a cozy chamber, with dark teak-paneled walls hung with oil and watercolor paintings. A few tables sit in alcoves provided by standing screens crafted of teak and caned panels. A long bar faces a wall of windows standing open to admit the Bay breeze." ], "id": 25680, "location": "Solhaven", "paths": [ "Obvious exits: out" ], "timeto": { "25671": 0.2, "25681": 0.2, "25682": 0.2 }, "title": [ "[Bard Guild, Conch Pub]" ], "uid": [ 284007 ], "wayto": { "25671": "out", "25681": ";e table = \"large\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/", "25682": ";e table = \"small\"; fput \"go #{table} table\" if dothistimeout(\"go #{table} table\", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/" } }

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