You are standing in a tiny room whose facing wall is an array of small, locked doors. One of the lockers has been removed for you and is sitting on a small counter. |
Obvious exits: none |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true
|
18140
|
Full Room Info
{
"climate": "none",
"description": [
"You are standing in a tiny room whose facing wall is an array of small, locked doors. One of the lockers has been removed for you and is sitting on a small counter."
],
"id": 26803,
"location": "Ta'Illistim",
"paths": [
"Obvious exits: none"
],
"tags": [
"no forageables",
"meta:forage-sensed",
"meta:forage-sensed:night:2022-11",
"meta:locker",
"meta:map:multi-uid"
],
"terrain": "none",
"timeto": {
"18140": 2.0
},
"title": [
"[Ta'Illistim Keep, Locker]"
],
"uid": [
13102100,
13102101,
13102102,
13102103,
13102105,
13102106,
13102107,
13102108,
13102110,
13102111,
13102112,
13102113
],
"wayto": {
"18140": ";e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true"
}
}