You are standing in a tiny room whose facing wall is an array of small, locked doors. One of the lockers has been removed for you and is sitting on a small counter.
Obvious exits: none
Map:
Exit Connecting Room
;e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true 18140
Full Room Info
{ "climate": "none", "description": [ "You are standing in a tiny room whose facing wall is an array of small, locked doors. One of the lockers has been removed for you and is sitting on a small counter." ], "id": 26803, "location": "Ta'Illistim", "paths": [ "Obvious exits: none" ], "tags": [ "no forageables", "meta:forage-sensed", "meta:forage-sensed:night:2022-11", "meta:locker", "meta:map:multi-uid" ], "terrain": "none", "timeto": { "18140": 2.0 }, "title": [ "[Ta'Illistim Keep, Locker]" ], "uid": [ 13102100, 13102101, 13102102, 13102103, 13102105, 13102106, 13102107, 13102108, 13102110, 13102111, 13102112, 13102113 ], "wayto": { "18140": ";e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true" } }


MapDB last updated: 2024-10-31 16:32:15 +0000