{
"description": [
"You are standing in a secluded alcove facing a wall of small, locked doors. One of the lockers has been removed for you and placed on a marble counter."
],
"id": 27954,
"location": "Mist Harbor",
"paths": [
"Obvious exits: none"
],
"tags": [
"locker:public",
"meta:locker"
],
"timeto": {
"16310": 0.2
},
"title": [
"[Atrium, Booth]"
],
"uid": [
3204126
],
"unique_loot": [
"morning glory-embroidered curtain"
],
"wayto": {
"16310": ";e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true"
}
}
Room Information
Description: | You are standing in a secluded alcove facing a wall of small, locked doors. One of the lockers has been removed for you and placed on a marble counter. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: none | ||||||||
Tags: | locker:public, meta:locker | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true | 16310 |