You are standing in a secluded alcove facing a wall of small, locked doors. One of the lockers has been removed for you and placed on a marble counter. |
Obvious exits: none |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true
|
16311
|
Full Room Info
{
"description": [
"You are standing in a secluded alcove facing a wall of small, locked doors. One of the lockers has been removed for you and placed on a marble counter."
],
"id": 27955,
"location": "Mist Harbor",
"paths": [
"Obvious exits: none"
],
"tags": [
"locker:public",
"meta:locker"
],
"timeto": {
"16311": 0.2
},
"title": [
"[Atrium, Booth]"
],
"uid": [
3204127
],
"unique_loot": [
"daffodil-embroidered curtain"
],
"wayto": {
"16311": ";e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true"
}
}