{
    "description": [
        "You are standing in a secluded alcove facing a wall of small, locked doors.  One of the lockers has been removed for you and placed on a marble counter."
    ],
    "id": 27961,
    "location": "Mist Harbor",
    "paths": [
        "Obvious exits: none"
    ],
    "tags": [
        "locker:public",
        "meta:locker"
    ],
    "timeto": {
        "16317": 0.2
    },
    "title": [
        "[Atrium, Booth]"
    ],
    "uid": [
        3204123
    ],
    "unique_loot": [
        "rose-embroidered curtain"
    ],
    "wayto": {
        "16317": ";e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true"
    }
}
                    Room Information
| Description: | You are standing in a secluded alcove facing a wall of small, locked doors. One of the lockers has been removed for you and placed on a marble counter. | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Obvious Paths: | Obvious exits: none | ||||||||
| Tags: | locker:public, meta:locker | ||||||||
| Exit Command | Connecting Room ID | ||||||||
| ;e room = Room.current.id;fput 'go curtain'; if ( room == Room.current.id ); fput 'close locker';move 'go curtain'; end; $go2_restart = true | 16317 | ||||||||