Two wooden stairs lead up to the expansive quarterdeck that provides a wide view of the deck and forecastle beyond. A notched ship's wheel juts up from the center, while far behind it several tables and chairs for guests have been positioned about with each wooden leg nailed into the deck. Several blued steel lanterns hang from a long wooden railing. |
Obvious paths: none |
Map: wl-docks and tavern-1642366998.jpg |
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Exit
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Connecting Room
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go stairs
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30279
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;e table = "Silver Knave"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/
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30941
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;e table = "Golden Zealot"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/
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30942
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;e table = "Rooftop Rook"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/
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30943
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;e table = "Blue Baystone"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/
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30944
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;e table = "Blood Marble"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/
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30945
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;e table = "Dark Bleakstone"; fput "go #{table} table" if dothistimeout("go #{table} table", 25, /You (?:and your group )?head over to|waves.*you.*(?:invites|inviting) you(?: and your group)? to (?:join|come sit at)/) =~ /inviting you|invites you/
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30946
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