Room Information

Room description and navigation information for [A Frozen Battlefield, Trench]
Description: Odd echoes fill the deep trench with malevolent tones, monotonous and constant. The prevailing shadows formed by the outcroppings of rock and ice seem to dance to the eerie music, making the battlement seem more chill and foreboding.
Obvious Paths: Obvious paths: east, west
Map Image: imt-east_west_north_gates-1668398077.png
Tags: some wolifrew lichen, some acantha leaf, some aloeas stem, stalk of chicory, small wild rose, cuctucae berry, orange rowanberry, blue whortleberry, buckthorn berry, bright red cranberry, wild chokecherry, some arctic brambles, some wingstem root, some valerian root, withered black mushroom, sassafras leaf, some tundra grass, some angelica root, calmintha flower, sweetfern stalk, handful of bearberries, some pennyroyal stem, winter rose, frostflower, acantha leaf, wolifrew lichen, aloeas stem, angelica root, valerian root, pennyroyal stem, bearberries, tundra grass, arctic brambles, murdroot, ironfern root, meta:forage-sensed, wingstem root, meta:forage-sensed:night:2022-09
Exit Command Connecting Room ID
;e empty_hands move 'climb north wall' waitrt? fill_hands 3259
;e empty_hands move 'climb south wall' waitrt? fill_hands 3250
;e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'west' 3261
;e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'east' 3253

Full Room Data

Full Room Info (JSON Data)
{ "climate": "cold, damp", "description": [ "Odd echoes fill the deep trench with malevolent tones, monotonous and constant. The prevailing shadows formed by the outcroppings of rock and ice seem to dance to the eerie music, making the battlement seem more chill and foreboding." ], "id": 3260, "image": "imt-east_west_north_gates-1668398077.png", "image_coords": [ 122, 352, 132, 362 ], "location": "the Ice Plains", "paths": [ "Obvious paths: east, west" ], "tags": [ "some wolifrew lichen", "some acantha leaf", "some aloeas stem", "stalk of chicory", "small wild rose", "cuctucae berry", "orange rowanberry", "blue whortleberry", "buckthorn berry", "bright red cranberry", "wild chokecherry", "some arctic brambles", "some wingstem root", "some valerian root", "withered black mushroom", "sassafras leaf", "some tundra grass", "some angelica root", "calmintha flower", "sweetfern stalk", "handful of bearberries", "some pennyroyal stem", "winter rose", "frostflower", "acantha leaf", "wolifrew lichen", "aloeas stem", "angelica root", "valerian root", "pennyroyal stem", "bearberries", "tundra grass", "arctic brambles", "murdroot", "ironfern root", "meta:forage-sensed", "wingstem root", "meta:forage-sensed:night:2022-09" ], "terrain": "plain dirt", "timeto": { "3250": 0.2, "3253": 4.0, "3259": 0.2, "3261": 4.0 }, "title": [ "[A Frozen Battlefield, Trench]" ], "uid": [ 7502014 ], "wayto": { "3250": ";e empty_hands\nmove 'climb south wall'\nwaitrt?\nfill_hands", "3253": ";e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'east'", "3259": ";e empty_hands\nmove 'climb north wall'\nwaitrt?\nfill_hands", "3261": ";e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'west'" } }

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