Despite the vastness of the window, illumination for the shop is taken over by a multitude of frosted orbs that hang from the ceiling, emitting a quiet hum as they produce an even, steady glow. Wares are arranged upon shelves and counters throughout the space, while a small worktable in one corner is covered in paints, vials, and etching tools. A bespeckled burghal gnome glassmaker tinkers about, assisting customers with a grin from beneath his bushy mustache.
Obvious exits: out
Map:
Exit Connecting Room
out 1573
Full Room Info
{ "description": [ "Despite the vastness of the window, illumination for the shop is taken over by a multitude of frosted orbs that hang from the ceiling, emitting a quiet hum as they produce an even, steady glow. Wares are arranged upon shelves and counters throughout the space, while a small worktable in one corner is covered in paints, vials, and etching tools. A bespeckled burghal gnome glassmaker tinkers about, assisting customers with a grin from beneath his bushy mustache." ], "id": 34382, "location": "Solhaven", "paths": [ "Obvious exits: out" ], "timeto": { "1573": 0.2 }, "title": [ "[Limpidity]" ], "uid": [ 4747304 ], "wayto": { "1573": "out" } }


MapDB last updated: 2024-10-31 16:32:15 +0000