{
"description": [
"Despite the vastness of the window, illumination for the shop is taken over by a multitude of frosted orbs that hang from the ceiling, emitting a quiet hum as they produce an even, steady glow. Wares are arranged upon shelves and counters throughout the space, while a small worktable in one corner is covered in paints, vials, and etching tools. A bespeckled burghal gnome glassmaker tinkers about, assisting customers with a grin from beneath his bushy mustache."
],
"id": 34382,
"location": "Solhaven",
"paths": [
"Obvious exits: out"
],
"timeto": {
"1573": 0.2
},
"title": [
"[Limpidity]"
],
"uid": [
4747304
],
"wayto": {
"1573": "out"
}
}
Room Information
Description: | Despite the vastness of the window, illumination for the shop is taken over by a multitude of frosted orbs that hang from the ceiling, emitting a quiet hum as they produce an even, steady glow. Wares are arranged upon shelves and counters throughout the space, while a small worktable in one corner is covered in paints, vials, and etching tools. A bespeckled burghal gnome glassmaker tinkers about, assisting customers with a grin from beneath his bushy mustache. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: out | ||||||||
Exit Command | Connecting Room ID | ||||||||
out | 1573 |