Despite the vastness of the window, illumination for the shop is taken over by a multitude of frosted orbs that hang from the ceiling, emitting a quiet hum as they produce an even, steady glow. Wares are arranged upon shelves and counters throughout the space, while a small worktable in one corner is covered in paints, vials, and etching tools. A bespeckled burghal gnome glassmaker tinkers about, assisting customers with a grin from beneath his bushy mustache. |
Obvious exits: out |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
out
|
1573
|
Full Room Info
{
"description": [
"Despite the vastness of the window, illumination for the shop is taken over by a multitude of frosted orbs that hang from the ceiling, emitting a quiet hum as they produce an even, steady glow. Wares are arranged upon shelves and counters throughout the space, while a small worktable in one corner is covered in paints, vials, and etching tools. A bespeckled burghal gnome glassmaker tinkers about, assisting customers with a grin from beneath his bushy mustache."
],
"id": 34382,
"location": "Solhaven",
"paths": [
"Obvious exits: out"
],
"timeto": {
"1573": 0.2
},
"title": [
"[Limpidity]"
],
"uid": [
4747304
],
"wayto": {
"1573": "out"
}
}