Stout modwir timbers are symmetrically spaced between walls of precisely fitted stone blocks, each carved with a detailed bas-relief scene depicting battle with orcs, ogres, or trolls. Shining down through glaes panel skylights of irregular thickness, sunlight dances over the carvings, creating an illusion of movement. Corridors branch off to the northwest and southwest, while the entrance lies to the east.
Obvious exits: east, southwest, northwest
Map: wl-gates-1264234799.png
Exit Connecting Room
northwest 13072
east 13069
southwest 13071
Full Room Info
{ "description": [ "Stout modwir timbers are symmetrically spaced between walls of precisely fitted stone blocks, each carved with a detailed bas-relief scene depicting battle with orcs, ogres, or trolls. Shining down through glaes panel skylights of irregular thickness, sunlight dances over the carvings, creating an illusion of movement. Corridors branch off to the northwest and southwest, while the entrance lies to the east.", "Stout modwir timbers are symmetrically spaced between walls of precisely fitted stone blocks, each carved with a detailed bas-relief scene depicting battle with orcs, ogres, or trolls. Shining down through glaes panel skylights of irregular thickness, moonlight dances over the carvings, creating an illusion of movement. Corridors branch off to the northwest and southeast, while the entrance lies to the east." ], "id": 3616, "image": "wl-gates-1264234799.png", "image_coords": [ 400, 366, 410, 376 ], "location": "the Guardians of Sunfist outpost", "paths": [ "Obvious exits: east, southwest, northwest" ], "tags": [ "no forageables", "meta:forage-sensed" ], "timeto": { "13069": 0.2, "13071": 0.2, "13072": 0.2 }, "title": [ "[Triskele, West Corridor]" ], "uid": [ 560007 ], "wayto": { "13069": "east", "13071": "southwest", "13072": "northwest" } }


MapDB last updated: 2024-11-03 01:44:25 +0000