The narrow stairs wind their way up into the dark tower far higher than one would expect, only to dead end at the top with a door. Spaced out along the walls are iron sconces that hold glowing torches that provides more than enough light to see by without any visible flame. An occasional cool night breeze sneaks through the few open narrow windows.
Obvious exits: none
Map: wl-wizard_guild.jpg
Exit Connecting Room
go door 6356
go stairs 6332
Full Room Info
{ "description": [ "The narrow stairs wind their way up into the dark tower far higher than one would expect, only to dead end at the top with a door. Spaced out along the walls are iron sconces that hold glowing torches that provides more than enough light to see by without any visible flame. An occasional cool night breeze sneaks through the few open narrow windows.", "The narrow stairs wind their way up the tower far higher than one would expect only to end at an iron-bound door at the top. Light streams in from the narrow windows that ring the tower at evenly spaced intervals.", "The narrow stairs wind their way up into the dark tower far higher than one would expect, only to dead end at the top with an iron-bound door. Spaced out along the walls are iron sconces that hold glowing torches that provides more than enough light to see by without any visible flame. An occasional cool night breeze sneaks through the few open narrow windows." ], "id": 6355, "image": "wl-wizard_guild.jpg", "image_coords": [ 109, 614, 161, 664 ], "location": "Wehnimer's Landing", "paths": [ "Obvious exits: none" ], "timeto": { "6332": 0.2, "6356": 0.2 }, "title": [ "[Wizard Guild, Stairway SW]" ], "uid": [ 681024 ], "wayto": { "6332": "go stairs", "6356": "go door" } }


MapDB last updated: 2024-11-05 15:36:23 +0000