This exceptionally small space is made to seem even smaller by the menacingly sharp and disturbingly stained spikes, which poke at you from all directions. A strap allows you to open and close the door, but that would seem to be exceedingly dangerous. |
Obvious exits: out |
Map: wl-darkstone-1717380773.png |
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Exit
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Connecting Room
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;e loop { fput 'search'; fput 'turn bent spike'; sleep 0.2; break unless checkpaths == [ 'out' ] }; wait_while { standing? }; fput 'stand'; if Room.current == Room[7144]; move 'go door'; move 'go hole'; move 'go crack'; end; if Room.current == Room[7083]; move 'go space'; move 'east'; end; if Room.current == Room[7084]; move 'east'; move 'east'; move 'south'; move 'south'; move 'east'; move 'east'; end; if Room.current == Room[7099]; move 'south'; move 'west'; end; if Room.current == Room[7091]; move 'go door'; move 'go shaft'; move 'south'; move 'south'; end; if Room.current == Room[7047]; move 'southwest'; move 'southeast'; move 'southeast'; move 'northeast'; move 'northeast'; move 'climb rubble'; move 'go opening'; move 'north'; move 'out'; move 'south'; move 'south'; move 'south'; move 'east'; move 'north'; move 'north'; move 'north'; end
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3705
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;e loop { fput 'search'; fput 'turn bent spike'; sleep 0.2; break unless checkpaths == [ 'out' ] }; wait_while { standing? }; fput 'stand'; if Room.current == Room[7047]; move 'southwest'; move 'southeast'; move 'southeast'; move 'northeast'; move 'northeast'; move 'climb rubble'; move 'go opening'; move 'out'; end; if Room.current == Room[3705]; move 'south'; move 'south'; move 'west'; move 'north'; move 'north'; move 'north'; end; if Room.current == Room[3687]; move 'north'; move 'northwest'; move 'south'; move 'south'; move 'south'; move 'climb ladder'; move 'go door'; move 'north'; move 'north'; move 'north'; move 'east'; end; if Room.current == Room[7144]; move 'go door'; move 'go hole'; move 'go crack'; end; if Room.current == Room[7083]; move 'go space'; move 'east'; end; if Room.current == Room[7084]; move 'east'; move 'east'; move 'east'; move 'east'; move 'south'; end
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7099
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out
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7045
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;e loop { fput 'search'; fput 'turn bent spike'; sleep 0.2; break unless checkpaths == [ 'out' ] }; wait_while { standing? }; fput 'stand'; if Room.current == Room[7047]; move 'southwest'; move 'southeast'; move 'southeast'; move 'northeast'; move 'northeast'; move 'climb rubble'; move 'go opening'; move 'out'; end; if Room.current == Room[3705]; move 'south'; move 'south'; move 'west'; move 'north'; move 'north'; move 'north'; end; if Room.current == Room[3687]; move 'north'; move 'northwest'; move 'south'; move 'south'; move 'south'; move 'climb ladder'; move 'go door'; move 'north'; move 'north'; move 'north'; end; if Room.current == Room[7099]; move 'north'; move 'west'; move 'west'; move 'west'; move 'west'; move 'west'; move 'go space'; end; if Room.current == Room[7083]; move 'go space'; move 'go trapdoor'; move 'go door'; move 'east'; move 'east'; move 'go door'; move 'go crack'; move 'south'; move 'west'; end
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7144
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;e loop { fput 'search'; fput 'turn bent spike'; sleep 0.2; break unless checkpaths == [ 'out' ] }; wait_while { standing? }; fput 'stand'; if Room.current == Room[7144]; move 'go door'; move 'go hole'; move 'go crack'; end; if Room.current == Room[7083]; move 'go space'; move 'east'; end; if Room.current == Room[7084]; move 'east'; move 'east'; move 'south'; move 'south'; move 'east'; move 'east'; end; if Room.current == Room[7099]; move 'south'; move 'west'; end; if Room.current == Room[7091]; move 'go door'; move 'go shaft'; move 'south'; move 'south'; end; if Room.current == Room[3705]; move 'south'; move 'south'; move 'west'; move 'north'; move 'north'; move 'north'; move 'go door'; move 'go tunnel'; move 'down'; move 'southwest'; move 'southwest'; move 'northwest'; move 'northwest'; move 'northeast'; end
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7047
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;e loop { fput 'search'; fput 'turn bent spike'; sleep 0.2; break unless checkpaths == [ 'out' ] }; wait_while { standing? }; fput 'stand'; if Room.current == Room[7047]; move 'southwest'; move 'southeast'; move 'southeast'; move 'northeast'; move 'northeast'; move 'climb rubble'; move 'go opening'; move 'out'; end; if Room.current == Room[3705]; move 'south'; move 'south'; move 'west'; move 'north'; move 'north'; move 'north'; end; if Room.current == Room[3687]; move 'north'; move 'northwest'; move 'south'; move 'south'; move 'south'; move 'climb ladder'; move 'go door'; move 'north'; move 'north'; move 'north'; move 'go space'; end; if Room.current == Room[7144]; move 'go door'; move 'go hole'; move 'go crack'; move 'west'; move 'go space'; end; if Room.current == Room[7099]; move 'north'; move 'west'; move 'west'; move 'west'; move 'west'; move 'west'; move 'go space'; end
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7083
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