You are perched on the ledge of a dangerously steep crevice which juts out from the wall hanging over a dark abyss. The odd mists within it glow with an ethereal light as they lash about in their chaotic dance. From above, the sound of thundering hooves reverberate throughout the chasm, seemingly vanishing into the bottomless pit below. |
Obvious exits: up |
Map: wl-graveyard-1264234799.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e group_members = nil; clear.reverse.each { |line| if line =~ /^Obvious (paths|exits)/; break; elsif line =~ /^([A-Za-z ,]+) followed\.$/; group_members = $1.split(/, | and /); group_members.delete_if { |m| m =~ /^[Yy]our / }; group_members = nil if group_members.empty?; break; end }; fput 'stand' unless standing?; fput 'jump abyss'; wait_until { stunned? }; wait_while { stunned? }; fput 'stand'; if (group_members.to_a.length > 0); echo 'Waiting for your group... To ditch them, ;send go'; wait_until { (group_members.to_a - GameObj.pcs.to_a.delete_if { |pc| not pc.status.nil? }.collect { |pc| pc.name }).empty? or clear.find { |line| line == 'go' } }; end
|
7315
|
up
|
7328
|
Full Room Info
{
"description": [
"You are perched on the ledge of a dangerously steep crevice which juts out from the wall hanging over a dark abyss. The odd mists within it glow with an ethereal light as they lash about in their chaotic dance. From above, the sound of thundering hooves reverberate throughout the chasm, seemingly vanishing into the bottomless pit below."
],
"id": 7331,
"image": "wl-graveyard-1264234799.png",
"image_coords": [
1390,
696,
1398,
704
],
"location": "the Shadow Valley",
"paths": [
"Obvious exits: up"
],
"tags": [
"node",
"no forageables",
"meta:forage-sensed",
"meta:forage-sensed:day:2022-09"
],
"timeto": {
"7315": 30.0,
"7328": 0.2
},
"title": [
"[A Dark Crevice]"
],
"uid": [
389036
],
"wayto": {
"7315": ";e group_members = nil; clear.reverse.each { |line| if line =~ /^Obvious (paths|exits)/; break; elsif line =~ /^([A-Za-z ,]+) followed\\.$/; group_members = $1.split(/, | and /); group_members.delete_if { |m| m =~ /^[Yy]our / }; group_members = nil if group_members.empty?; break; end }; fput 'stand' unless standing?; fput 'jump abyss'; wait_until { stunned? }; wait_while { stunned? }; fput 'stand'; if (group_members.to_a.length > 0); echo 'Waiting for your group... To ditch them, ;send go'; wait_until { (group_members.to_a - GameObj.pcs.to_a.delete_if { |pc| not pc.status.nil? }.collect { |pc| pc.name }).empty? or clear.find { |line| line == 'go' } }; end",
"7328": "up"
}
}