From the southwest, the clatter of dice, the clicking of ivory, and the shuffling of cards is heard. Looking around the reception area, you see a faded sofa upon which sits a young couple, passing the time in pleasant self-involvement. To the north is a black door guarded by a shifty-looking dwarf. |
Obvious exits: southwest, out |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
out
|
242
|
southwest
|
8818
|
go black door
|
8820
|
;e true
|
30708
|
Full Room Info
{
"climate": "none",
"description": [
"From the southwest, the clatter of dice, the clicking of ivory, and the shuffling of cards is heard. Looking around the reception area, you see a faded sofa upon which sits a young couple, passing the time in pleasant self-involvement. To the north is a black door guarded by a shifty-looking dwarf."
],
"id": 8817,
"location": "Wehnimer's Landing",
"paths": [
"Obvious exits: southwest, out"
],
"tags": [
"urchin-access",
"urchin guide beldrins",
"beldrins",
"no forageables"
],
"terrain": "none",
"timeto": {
"242": 0.2,
"30708": ";e Map[7].timeto['30714'].call;",
"8818": 0.2,
"8820": 0.2
},
"title": [
"[Beldrin's Game Hall, Reception]"
],
"uid": [
5058
],
"wayto": {
"242": "out",
"30708": ";e true",
"8818": "southwest",
"8820": "go black door"
}
}