From the southwest, the clatter of dice, the clicking of ivory, and the shuffling of cards is heard. Looking around the reception area, you see a faded sofa upon which sits a young couple, passing the time in pleasant self-involvement. To the north is a black door guarded by a shifty-looking dwarf.
Obvious exits: southwest, out
Map:
Exit Connecting Room
out 242
southwest 8818
go black door 8820
;e true 30708
Full Room Info
{ "climate": "none", "description": [ "From the southwest, the clatter of dice, the clicking of ivory, and the shuffling of cards is heard. Looking around the reception area, you see a faded sofa upon which sits a young couple, passing the time in pleasant self-involvement. To the north is a black door guarded by a shifty-looking dwarf." ], "id": 8817, "location": "Wehnimer's Landing", "paths": [ "Obvious exits: southwest, out" ], "tags": [ "urchin-access", "urchin guide beldrins", "beldrins", "no forageables" ], "terrain": "none", "timeto": { "242": 0.2, "30708": ";e Map[7].timeto['30714'].call;", "8818": 0.2, "8820": 0.2 }, "title": [ "[Beldrin's Game Hall, Reception]" ], "uid": [ 5058 ], "wayto": { "242": "out", "30708": ";e true", "8818": "southwest", "8820": "go black door" } }


MapDB last updated: 2025-01-06 14:11:38 +0000