Dim light flickers in this dead-end hallway. The combination of no windows and smoking lamps gives the hallway a hazy look. The ironbound oak door at the end of the hallway seems out of place, looking stronger and newer than the other doors or even the walls of the trading post.
Obvious exits: south
Map:
Exit Connecting Room
go oak door 14613
south 9384
go thanot door 9388
go pine door 9389
Full Room Info
{ "climate": "none", "description": [ "Dim light flickers in this dead-end hallway. The combination of no windows and smoking lamps gives the hallway a hazy look. The ironbound oak door at the end of the hallway seems out of place, looking stronger and newer than the other doors or even the walls of the trading post." ], "id": 9387, "location": "Solhaven", "paths": [ "Obvious exits: south" ], "tags": [ "meta:forage-sensed", "no forageables" ], "terrain": "none", "timeto": { "14613": 0.2, "9384": 0.2, "9388": 0.2, "9389": 0.2 }, "title": [ "[Trading Post, Upstairs Hallway]" ], "uid": [ 2120108 ], "wayto": { "14613": "go oak door", "9384": "south", "9388": "go thanot door", "9389": "go pine door" } }


MapDB last updated: 2024-11-03 01:44:25 +0000