Room Information

Room description and navigation information for [Miasmal Forest, Ghostly Trees]
Description: Rotting reeds and marsh grasses mix with the turbid water to befoul the air with a noxious stench. The sickly trees rising from the miasma look like skeletal figures reaching into the befouled mist. The trails disappear into the thick chalky mist.
Obvious Paths: Obvious paths: north, southeast, southwest
Map Image: rr-maelstrom-1619824696.png
Tags: peer north =~ /^Obvious paths: northeast, south, northwest/, calamia fruit, aloeas stem, trollfear mushroom, soft white mushroom, withered black mushroom, daggerstalk mushroom, flathead mushroom, genkew mushroom, blue trafel mushroom, water chestnut, stalk of cattail, spider lily, alligator lily, kylan berry, yellow heliconia, orange heliconia, pink heliconia, red heliconia, purple passionflower, pink passionflower, red passionflower, murdroot, wavepetal blossom, bolmara lichen, talneo root, wingstem root, meta:forage-sensed, bur-clover root, pink peppercorn, black peppercorn, cardamom, vanilla bean, nutmeg, cumin seeds, star anise, meta:forage-sensed:night:2023-02, sunburst blossom, meta:forage-sensed:day:2024-05
Exit Command Connecting Room ID
;e move 'southeast';move 'southwest';move 'northeast';move 'southwest' 11622
north 11661
;e move 'southwest';move 'southeast' 22219
southwest 16124
;e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; 11620

Full Room Data

Full Room Info (JSON Data)
{ "check_location": false, "climate": "moist", "description": [ "Rotting reeds and marsh grasses mix with the turbid water to befoul the air with a noxious stench. The sickly trees rising from the miasma look like skeletal figures reaching into the befouled mist. The trails disappear into the thick chalky mist." ], "id": 11653, "image": "rr-maelstrom-1619824696.png", "image_coords": [ 801, 447, 812, 457 ], "location": "the Miasmal Forest", "paths": [ "Obvious paths: north, southeast, southwest" ], "tags": [ "peer north =~ /^Obvious paths: northeast, south, northwest/", "calamia fruit", "aloeas stem", "trollfear mushroom", "soft white mushroom", "withered black mushroom", "daggerstalk mushroom", "flathead mushroom", "genkew mushroom", "blue trafel mushroom", "water chestnut", "stalk of cattail", "spider lily", "alligator lily", "kylan berry", "yellow heliconia", "orange heliconia", "pink heliconia", "red heliconia", "purple passionflower", "pink passionflower", "red passionflower", "murdroot", "wavepetal blossom", "bolmara lichen", "talneo root", "wingstem root", "meta:forage-sensed", "bur-clover root", "pink peppercorn", "black peppercorn", "cardamom", "vanilla bean", "nutmeg", "cumin seeds", "star anise", "meta:forage-sensed:night:2023-02", "sunburst blossom", "meta:forage-sensed:day:2024-05" ], "terrain": "muddy wetlands", "timeto": { "11620": 0.8, "11622": 0.8, "11661": 0.2, "16124": 0.2, "22219": 0.4 }, "title": [ "[Miasmal Forest, Ghostly Trees]" ], "uid": [ 5004017 ], "wayto": { "11620": ";e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;", "11622": ";e move 'southeast';move 'southwest';move 'northeast';move 'southwest'", "11661": "north", "16124": "southwest", "22219": ";e move 'southwest';move 'southeast'" } }

Nearby Rooms Data

Nearby Rooms on This Map

The following rooms are also shown on this map and can be clicked or navigated to:

Search Rooms

Enter a room ID number, UID starting with u, tag name, or any text to search in room titles and descriptions