Rotting reeds and marsh grasses mix with the turbid water to befoul the air with a noxious stench. The sickly trees rising from the miasma look like skeletal figures reaching into the befouled mist. The trails disappear into the thick chalky mist. |
Obvious paths: north, southeast, southwest |
Map: rr-maelstrom-1619824696.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;
|
11622
|
southwest
|
16124
|
north
|
11652
|
;e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;
|
11653
|
;e move 'southwest';move 'northwest';move 'southeast';move 'southwest'
|
11620
|
Full Room Info
{
"check_location": false,
"climate": "moist",
"description": [
"Rotting reeds and marsh grasses mix with the turbid water to befoul the air with a noxious stench. The sickly trees rising from the miasma look like skeletal figures reaching into the befouled mist. The trails disappear into the thick chalky mist."
],
"id": 22219,
"image": "rr-maelstrom-1619824696.png",
"image_coords": [
707,
448,
717,
456
],
"location": "the Miasmal Forest",
"paths": [
"Obvious paths: north, southeast, southwest"
],
"tags": [
"peer north =~ /^Obvious paths: north, northeast, east, south/",
"calamia fruit",
"aloeas stem",
"trollfear mushroom",
"soft white mushroom",
"withered black mushroom",
"daggerstalk mushroom",
"flathead mushroom",
"genkew mushroom",
"blue trafel mushroom",
"water chestnut",
"stalk of cattail",
"spider lily",
"alligator lily",
"kylan berry",
"yellow heliconia",
"orange heliconia",
"pink heliconia",
"red heliconia",
"purple passionflower",
"pink passionflower",
"red passionflower",
"murdroot",
"wavepetal blossom",
"bolmara lichen",
"talneo root",
"wingstem root",
"meta:forage-sensed",
"sunburst blossom",
"bur-clover root",
"pink peppercorn",
"black peppercorn",
"cardamom",
"vanilla bean",
"nutmeg",
"cumin seeds",
"star anise",
"meta:forage-sensed:night:2023-02",
"meta:forage-sensed:day:2024-05"
],
"terrain": "muddy wetlands",
"timeto": {
"11620": 0.8,
"11622": 0.8,
"11652": 0.2,
"11653": 0.4,
"16124": 0.2
},
"title": [
"[Miasmal Forest, Ghostly Trees]"
],
"uid": [
5004016
],
"wayto": {
"11620": ";e move 'southwest';move 'northwest';move 'southeast';move 'southwest'",
"11622": ";e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;",
"11652": "north",
"11653": ";e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;",
"16124": "southwest"
}
}