Room Information

Room description and navigation information for [The Rift]
Description: Crystalline blocks of some unknown substance float in the air, providing passage to the northwest and southeast. They ring like bells of flawless glass when stepped upon, filling the air with a light, musical sound. In the center of the area sits a small field of them, gleaming strangely in the light.
Obvious Paths: Obvious paths: southeast, northwest
Map Image: imt-rift-1554575848.png
Tags: withered deathblossom, twisted black mawflower, slime-covered grave blossom, mass of congealed slime, fleshsore bulb, fleshbinder bud, grave blossom, black mawflower, green fleshbulb, meta:forage-sensed
Exit Command Connecting Room ID
northwest 12141
southeast 12119
;e start_room = [ 12095, 12096, 12156, 12097, 12098, nil, 12151, 12133, 12152, 12248, 12139, 12106, nil, nil, 12138, 12146, 12153, 12122, 12157, 12145, 12125, 12141, 12140, 12119, 12252, 12103 ]; dirs = [ 'southwest', 'southwest', 'west', 'northwest', 'southeast', 'southwest', 'northwest', 'northeast', 'west', 'southwest', 'southeast', 'northwest', 'northeast', 'northwest', 'northeast', 'northwest', 'northeast', 'southeast', 'southwest', 'southeast', 'southwest', 'southeast', 'southeast', 'southeast', 'southwest', 'southeast', 'southwest', 'southeast', 'southeast', 'east', 'northeast', 'northeast' ]; if index = start_room.index(Room.current.id); until checkloot.include?('thread'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; move 'climb thread'; waitrt?; fput 'stand'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true 12207
;e start_room = [ 12095, 12096, 12156, 12097, 12098, nil, 12151, 12133, 12152, 12248, 12139, 12106, nil, nil, 12138, 12146, 12153, 12122, 12157, 12145, 12125, 12141, 12140, 12119, 12252, 12103 ]; dirs = [ 'southwest', 'southwest', 'west', 'northwest', 'southeast', 'southwest', 'northwest', 'northeast', 'west', 'southwest', 'southeast', 'northwest', 'northeast', 'northwest', 'northeast', 'northwest', 'northeast', 'southeast', 'southwest', 'southeast', 'southwest', 'southeast', 'southeast', 'southeast', 'southwest', 'southeast', 'southwest', 'southeast', 'southeast', 'east', 'northeast', 'northeast' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true 12235

Full Room Data

Full Room Info (JSON Data)
{ "climate": "cold, dry", "description": [ "Crystalline blocks of some unknown substance float in the air, providing passage to the northwest and southeast. They ring like bells of flawless glass when stepped upon, filling the air with a light, musical sound. In the center of the area sits a small field of them, gleaming strangely in the light." ], "id": 12140, "image": "imt-rift-1554575848.png", "image_coords": [ 513, 1100, 523, 1110 ], "location": "the Rift", "paths": [ "Obvious paths: southeast, northwest", "Obvious exits: southeast, northwest" ], "tags": [ "withered deathblossom", "twisted black mawflower", "slime-covered grave blossom", "mass of congealed slime", "fleshsore bulb", "fleshbinder bud", "grave blossom", "black mawflower", "green fleshbulb", "meta:forage-sensed" ], "terrain": "hard, flat", "timeto": { "12119": 0.2, "12141": 0.2, "12207": 11.4, "12235": 11.4 }, "title": [ "[The Rift]" ], "uid": [ 4569019 ], "wayto": { "12119": "southeast", "12141": "northwest", "12207": ";e start_room = [ 12095, 12096, 12156, 12097, 12098, nil, 12151, 12133, 12152, 12248, 12139, 12106, nil, nil, 12138, 12146, 12153, 12122, 12157, 12145, 12125, 12141, 12140, 12119, 12252, 12103 ]; dirs = [ 'southwest', 'southwest', 'west', 'northwest', 'southeast', 'southwest', 'northwest', 'northeast', 'west', 'southwest', 'southeast', 'northwest', 'northeast', 'northwest', 'northeast', 'northwest', 'northeast', 'southeast', 'southwest', 'southeast', 'southwest', 'southeast', 'southeast', 'southeast', 'southwest', 'southeast', 'southwest', 'southeast', 'southeast', 'east', 'northeast', 'northeast' ]; if index = start_room.index(Room.current.id); until checkloot.include?('thread'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; move 'climb thread'; waitrt?; fput 'stand'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true", "12235": ";e start_room = [ 12095, 12096, 12156, 12097, 12098, nil, 12151, 12133, 12152, 12248, 12139, 12106, nil, nil, 12138, 12146, 12153, 12122, 12157, 12145, 12125, 12141, 12140, 12119, 12252, 12103 ]; dirs = [ 'southwest', 'southwest', 'west', 'northwest', 'southeast', 'southwest', 'northwest', 'northeast', 'west', 'southwest', 'southeast', 'northwest', 'northeast', 'northwest', 'northeast', 'northwest', 'northeast', 'southeast', 'southwest', 'southeast', 'southwest', 'southeast', 'southeast', 'southeast', 'southwest', 'southeast', 'southwest', 'southeast', 'southeast', 'east', 'northeast', 'northeast' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true" } }

Nearby Rooms Data

Nearby Rooms on This Map

The following rooms are also shown on this map and can be clicked or navigated to:

Search Rooms

Enter a room ID number, UID starting with u, tag name, or any text to search in room titles and descriptions