Room Information

Room description and navigation information for [The Rift, Scatter]
Description: Thick, perfectly clear glass forms the ceiling, walls, and floor of this small room. Beyond the transparent enclosure is a sea of water that has been completely frozen. A school of colorful fish has been immobilized in the midst of fleeing from an equally still scaly predator. Even bubbles of air that had risen from the murky depths have been captured in the ice.
Obvious Paths: Obvious exits: southeast, up
Map Image: imt-scatter-1264234799.png
Exit Command Connecting Room ID
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true 12151
up 12232
southeast 12236

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "Thick, perfectly clear glass forms the ceiling, walls, and floor of this small room. Beyond the transparent enclosure is a sea of water that has been completely frozen. A school of colorful fish has been immobilized in the midst of fleeing from an equally still scaly predator. Even bubbles of air that had risen from the murky depths have been captured in the ice.", "Thick, perfectly clear glass forms the ceiling, walls, and floor of this small room. Beyond the transparent enclosure is a sea of water that boils violently from an unknown source of heat. The lifeless bodies of fish swirl chaotically throughout the briny deep." ], "id": 12235, "image": "imt-scatter-1264234799.png", "image_coords": [ 404, 154, 428, 178 ], "location": "the Rift", "paths": [ "Obvious exits: southeast, up", "Obvious paths: southeast, up" ], "timeto": { "12151": 11.4, "12232": 0.2, "12236": 0.2 }, "title": [ "[The Rift, Scatter]" ], "uid": [ 4571009 ], "wayto": { "12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true", "12232": "up", "12236": "southeast" } }

Nearby Rooms Data

Nearby Rooms on This Map

The following rooms are also shown on this map and can be clicked or navigated to:

Search Rooms

Enter a room ID number, UID starting with u, tag name, or any text to search in room titles and descriptions