{
"description": [
"Prismatic glass trees enclose a quiet grove within a crystalline forest. A gentle, yet frigid breeze rustles the glistening foliage that shines with an unearthly glow. Hoof prints occasionally emerge out of nothingness upon the frozen ground, tracks that remain only for moments before fading out of existence once again.",
"Petrified black trees enclose a quiet grove within a dead forest. A dry, hot breeze wends its way through the stone-like flora. Hoof prints occasionally emerge out of nothingness upon the ash-covered ground, tracks that remain only for moments before fading out of existence once again."
],
"id": 12219,
"image": "imt-scatter-1264234799.png",
"image_coords": [
16,
321,
42,
347
],
"location": "the Rift",
"paths": [
"Obvious exits: north, up",
"Obvious paths: north, up"
],
"timeto": {
"12151": 11.4,
"12217": 0.2,
"12228": 0.2,
"12254": 0.2
},
"title": [
"[The Rift, Scatter]"
],
"uid": [
4571014
],
"wayto": {
"12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true",
"12217": "up",
"12228": "north",
"12254": "go barrier"
}
}
Room Information
Description: | Prismatic glass trees enclose a quiet grove within a crystalline forest. A gentle, yet frigid breeze rustles the glistening foliage that shines with an unearthly glow. Hoof prints occasionally emerge out of nothingness upon the frozen ground, tracks that remain only for moments before fading out of existence once again. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: north, up | ||||||||
Map Image: | imt-scatter-1264234799.png | ||||||||
Exit Command | Connecting Room ID | ||||||||
up | 12217 | ||||||||
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true | 12151 | ||||||||
north | 12228 | ||||||||
go barrier | 12254 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [The Rift, Scatter] (ID: 12217) - Location: the Rift
- [The Rift, Scatter] (ID: 12220) - Location: the Rift
- [The Rift, Scatter] (ID: 12228) - Location: the Rift
- [The Rift, Scatter] (ID: 12229) - Location: the Rift
- [The Rift, Scatter] (ID: 12230) - Location: the Rift
- [The Rift, Scatter] (ID: 12231) - Location: the Rift
- [The Rift, Scatter] (ID: 12232) - Location: the Rift
- [The Rift, Scatter] (ID: 12233) - Location: the Rift
- [The Rift, Scatter] (ID: 12234) - Location: the Rift
- [The Rift, Scatter] (ID: 12235) - Location: the Rift
- [The Rift, Scatter] (ID: 12236) - Location: the Rift
- [The Rift, Scatter] (ID: 12237) - Location: the Rift
- [The Rift, Scatter] (ID: 12238) - Location: the Rift
- [The Rift, Scatter] (ID: 12239) - Location: the Rift
- [The Rift, Scatter] (ID: 12240) - Location: the Rift
- [The Rift, Scatter] (ID: 12241) - Location: the Rift
- [The Rift, Scatter] (ID: 12242) - Location: the Rift
- [The Rift, Scatter] (ID: 12243) - Location: the Rift
- [The Rift, Scatter] (ID: 12244) - Location: the Rift
- [The Rift, Scatter] (ID: 12245) - Location: the Rift
- [The Rift, Scatter] (ID: 12246) - Location: the Rift
- [The Rift, Scatter] (ID: 12247) - Location: the Rift
- [The Rift, Scatter] (ID: 12249) - Location: the Rift
- [The Rift, Scatter] (ID: 12250) - Location: the Rift
- [The Rift, Scatter] (ID: 12251) - Location: the Rift
- [The Rift, Scatter] (ID: 12253) - Location: the Rift
- [The Rift, Scatter] (ID: 12254) - Location: the Rift
- [The Rift, Scatter] (ID: 12255) - Location: the Rift
- [The Rift, Scatter] (ID: 12256) - Location: the Rift