Room Information

Room description and navigation information for [The Rift, Scatter]
Description: Prismatic glass trees enclose a quiet grove within a crystalline forest. A gentle, yet frigid breeze rustles the glistening foliage that shines with an unearthly glow. Hoof prints occasionally emerge out of nothingness upon the frozen ground, tracks that remain only for moments before fading out of existence once again.
Obvious Paths: Obvious exits: north, up
Map Image: imt-scatter-1264234799.png
Exit Command Connecting Room ID
up 12217
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true 12151
north 12228
go barrier 12254

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "Prismatic glass trees enclose a quiet grove within a crystalline forest. A gentle, yet frigid breeze rustles the glistening foliage that shines with an unearthly glow. Hoof prints occasionally emerge out of nothingness upon the frozen ground, tracks that remain only for moments before fading out of existence once again.", "Petrified black trees enclose a quiet grove within a dead forest. A dry, hot breeze wends its way through the stone-like flora. Hoof prints occasionally emerge out of nothingness upon the ash-covered ground, tracks that remain only for moments before fading out of existence once again." ], "id": 12219, "image": "imt-scatter-1264234799.png", "image_coords": [ 16, 321, 42, 347 ], "location": "the Rift", "paths": [ "Obvious exits: north, up", "Obvious paths: north, up" ], "timeto": { "12151": 11.4, "12217": 0.2, "12228": 0.2, "12254": 0.2 }, "title": [ "[The Rift, Scatter]" ], "uid": [ 4571014 ], "wayto": { "12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true", "12217": "up", "12228": "north", "12254": "go barrier" } }

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